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A FISHING GAME.

the things for the game must be made. Dratv a fish on a piece of cardboard. The shape doesn’t matter much, but it must have a little hole near the head and a small ring of wire through the hole. Make as many fishes as possible, and paint or chalk them, some red. some blue, some green, and the rest brown. Wooden skewers or pencils will do for the rods. Wind a piece of string round each of them, leaving a longisli cud, to Avhieh you must fix a little Avire or bent-pin hook, to catch the fish with. Put the fishes in a large bowl, and give each player a rod. Each player angles for a fish in turn, while the others count 20 slowly. A red fish counts eight in scoring, a blue one six, a green one four, and a brown one two. ►Should, therefore, two red fishes be caught during a player’s “turn,” he Avould score IG, and if a green and a blue one 10 would be added to the player’s score', and so on. Be sure the •howl is not too shalloAv or the fish will be too easily caught.

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/HAWST19260911.2.113

Bibliographic details

Hawera Star, Volume XLVI, 11 September 1926, Page 18

Word Count
199

A FISHING GAME. Hawera Star, Volume XLVI, 11 September 1926, Page 18

A FISHING GAME. Hawera Star, Volume XLVI, 11 September 1926, Page 18

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