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GAMES TO PLAY IN YOUR PACK

ASK AKELA TO PLAY THESE! Hunting Mowgli A little picture of Mowgli is cut out and stuck on a piece of cardboard, cut to the shape of the picture. All the Cubs except one go out of the room, and the one left puts the picture somewhere in the room where it must not be quite hidden. When the Cubs return they look about, and as soon as a Cub sees the picture, he sits down without making a sound. The other Cubs continue to look, sitting down when they catch sight of the picture, until all are sitting. The first one gets two points, the second one, and the first Cub then becomes the hider. Catching the Fox All the Cubs are foxes, except one who is the hunter. The hunter stands in the middle of the room while the foxes are all quietly in the dens at one end of the room. At the word “Go” all the foxes try to reach the wood on the other side of the room, while the hunter tries to touch as many as possible while they rush past. All those touched become “hounds” and must now help the hunter. Another signal is given and foxes run again, while the hounds and hunter go after them. When a hound touches a fox he must hold him until the hunter gets there to tap him, and the fox is then dead. Each hound may catch only one fox at a time, and the fox may struggle and try to get free if he can before the hunter arrives. The game continues until all the foxes are dead. The Empty Circle A number of small circles are drawn anywhere on the floor, one circle less than the number of Cubs in the Pack* Each Cub takes up his position in a circle, with the odd man out standing in the centre of the room. The odd man points to one of the Cubs and says: "Is your house to let?” The Cub replies: “No, but his might be." and points to another Cub. Immediately all the Cubs must leave their circles and rush to new opes, while the odd man tries to get a house for himself.

If he succeeds, the Cub who is left without a house is odd man out next time. The Zoo For this game each Cub is given the name of a bird or animal. The names are whispered, so that no one else knows what his neighbours are. At the word “Go” the Cubs stroll 1 about the room, each imitating the animal or bird he was given, and, at i the same time, listening to the other noises all round.

SELF MEASUREMENT Every pioneer should know his exact personal measurement in the following details which are the average man’s measure:— Nail joint of forefinger of breadth of thumb—l inch. Span of thumb and little finger or other finger—9 inches. Wrist to elbow—lo inches. Elbow to tip of forefinger—l 7 inches. Middle of kneecap to ground 18 inches.

GRIPPING A HAND-AXE One of the difficulties in using a hand-axe properly is the fact that sometimes the handle, or shaft, although of the correct shape for applying the requisite swing, becomes rather slippery to grasp, more particularly when the hands are told, and sometimes in wet weather. Obtain a rubber grip as used for tennis racquets and slip it over the handle. You will now be able to use the axe more accurately.

QUESTIONS TO A SCOUT Do you enjoy Scouting? Do you live up to “Camping 13 Scouting”? Have you more good qualities than bad? Have you a hobby or recreation which will be of interest to you when you are of Rover age? Do you like getting out and away from your H.Q.? Is your gear simple and are expenses kept down? Have you got and do you read the boys’ edition of “Scouting for Boys"? Are you a first-class Scout? Yes? Then good luck to you and please say "Thank You” to your Scoutmaster.

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/THD19370320.2.57.10.3

Bibliographic details

Timaru Herald, Volume CXLIII, Issue 20681, 20 March 1937, Page 10 (Supplement)

Word Count
684

GAMES TO PLAY IN YOUR PACK Timaru Herald, Volume CXLIII, Issue 20681, 20 March 1937, Page 10 (Supplement)

GAMES TO PLAY IN YOUR PACK Timaru Herald, Volume CXLIII, Issue 20681, 20 March 1937, Page 10 (Supplement)

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