CHESS
CONDUCTED BY MELVILLE MILLS. Attempt the end, and never stand in doubt; Nothing so hard but search will find it out. —Herrick. PROBLEM No 446. E. Palkoska, after W. von. Holzhausen. BLACK (Seven Pieces.)
WHITE (Four Pieces). 8 | 8 | 7p | 7p | 7p | p6Kt | K6p | 2Rlbßll White to play and mate in three moves. PROBLEM No. 447. By W. Byas (Quetta). BLACK (Seven Pieces).
WHITE (Nine Pieces). GQI | 3p4 I 8 | 2B2pktK I 2ktKtkP2 | p2Kt4 | r2R!P2 | 186 |. White plays and mates in two moves. PROBLEM No. 448. By A. W. Daniel. B 7 | ktSBK I rlr3Ql | Rblk2Pp | 2ktq2Pl | IPIRIpZ | IPPS | 8 |. White to play and mate in three moves. PROBLEM No. 449. By A. Chicco. 82K2bl | plKtlP3 | r2p4 | Ip2P2Q | RBlbkt kip | 7r | SPRI | 6ql |. White to play and mate in two moves. END-GAME No. A 35. A conclusion such as this is exceedingly rare in master play. White forces a mate in four moves. From the eighth game of a match played in 1929 between Spielmann and Honlinger. White to make his 25th move. BLACK (Thirteen Pieces).
WHITE (Thirteen Pieces). White to play and win. SOLUTIONS TO PROBLEMS. No. 434 by J. Warton (3 moves). Key: R—K4. ’ .... A good miniature in which White s task is to find a reply to Kt—Kt7. avoiding a stalemate by the pin, Q —Q5. Details: If B. W. B. W. Kt—Kt7 Q—Q5 Kt any Rx Kt Kt—K7 K X Kt(ch)K—Kt7 Q—KBI Correct solutions from—E.A.L. (In gill), W. McF. (Tlmaru), and “Quixote” (In'gill). No. 435 by T. and J. Warton (2 move). Key: Q—QRB. A mutate with a single changed mate, Q—K3 becoming P—K3 after the Black Queen moves. Correct solutions from—E.A.L. (In gill), W. McF. (Tlmaru). “Quixote" (In’gill). R.L. (Ashburton). “Tryer" (In'gill), “Novice” (In’gill), “Chester” (Ch.ch). No. 436 by W. Byas (2 move). Key: B—QBS. Correct solutions from —E.A.L. (In’gill), "Quixote” (In’gill). W. McF. (Tlmaru), R.L. (Ashburton). "Chester” (Ch.ch), “Novice” (In’gill), “Tryer” (In’gill). No. 437, by E. Plasnivy. Held over. No. 432. To R.M.G.—K—KI. If Black replies with R —KI neither of the Knights can move because there is no protection for White’s QP. If White Q goes to Q2 or K2 Black's P—K6 will frustrate mate. K—K2 permits White to play K—K3 and hold the QP. LAST WEEK’S END-GAME. No. A 34. White wins: 1 RxKtch KxR; 2 P—B7, B—Q!; 3 Pxß(Kt), and wins. CARO-KANN. Played between two American Schoolboys. White Black White Black David Harold David Harold Scott Pump Scott Pump 1. P-K4 P-QB3 14. B-Kts Q-R4 | 2. P-Q4 P-Q4 15. P-QR3(c) 3. Kt-QB 3 PxP BxRP(d) 4. KtxP Kt-B3 16. KtxKt(e) 5. Kt-Kt3 P-KRI Kt X Kt 6. B-K2(a) P-R5 17. B-Q2(f) Kt-Kts 7. Kt-Bl P-R6 18. BxB(g) 8. P-KKt3 B-B4 B x Pch(h) 9. B-KB4 P-K3 19. Kx B Q-R7ch 10. Kt-K3 B-K5 20. K-B3 Q-R6ch 11. B-B3 QKt-Q2 21. K-B4 P-QKt4ch 12. Q-K2 Kt-Kt3 22. K-B5 Kt-QGch 13. Castles(b) QKt-Q4 23. Kx P Q-R3ch 24. K-B7 R-QBI Mate (1) (a) P—KR4 is probably best. The following variation has actually occurred: B—KKtS. P—R5, 7 BxKt PxKt, 8 B—K5 (looks good) Rx P. 9 Rx R Q —R4ch, 10 P—QB3. Qxßch! 11 PxQ P x R. winning. (b) He might play Bx B and get out his KKt. (c) K—Ktl is not attractive: Kt—B6ch. 1G PxKt Bxß. 17 Ktxß (Qxß B—R6) Kt—Ks. (d) No boy could resist this move. (e) Pxß. QxPch. 17 K—Q2. Kt—B6. 18 Q—Bs Bxß, 19 Ktxß Kt—Ksch, 20 K—KI Kt xR. Or 16 Kt—B4 KB x Pch, 17 Ktxß (Kxß Q—Ktsch. and Kt—B6 next) Q—RBch, 18 K—Q2, QxKt, 19 Bxß Kt—B6. (f) Qxß Kt—B6, 18 Q moves Q—Kts. 19 Px B Kt—R7 mate; well, it might come out thus. Or Bxß Kt—B6, 18 Q—B4, BxPch. 19 Kxß Ktxßch. (g) Qxß would lead to the ending actually played, but Q —B4 would. I believe, turn the tide in White’s favour. (h) Master Pump deserves his forced mate in seven moves, leading the K right up the garden path. (1) A very Ifvely struggle. “Colts Cavort” is Colonel Northrop’s description (In the Newark Evening News) of this gambol from East Orange High School. KING’S GAMBIT. From a tourney at Ems. In Germany. White Black White Black Benzinger von Benzinger von Hennig Hennig 1. P-K4 P-K? 14. P-B5(f) 2. P-KB4 P-Q4 P-QKt4(g) 3. QPxP P-Ks(a) 15. QxP Kt-Kts 4. P-Q4(b) 16. Kt-K4 PxP Kt-KB 3 17. QxP B-R3(h) 5. P-B4(c) B-K2 18. QxQB RX Kt 6. Kt-K2 Castles | 19. B-B4(i) RxBI 7. Kt-Kt3 R-Kl 20. Rx R Q-R5 8. B-K2 P-B3! 21. P-KR3 Q-Kt6! 9. PX P Kt X P 22. Rx Kt Q-KBch 10. P-Qs(d) 23. K-R2 B-KtBch Kt-QKt5 11. Castles B-QB4ch [ 12. K-Rl Kt-Q6(e) I 13. BxKt Pxß I and mates m 3 <J) (a) Tlie Falkbeer Gambit. Black, instead of White gives up a P. ... (b) An experiment. P—Q3 to get rid of the intruding P, is well tried. (c) He should play B—B4, Kt—K2 and Castles. The erection of pawns already totters before the coming storm of Black s P—B3. (d) There Is no time for this. Castles] (e) Very strong. Black is willing to give up another P, to get his Kt on Kts. (f) If QxP. Kt—Kts. 15 Kt—K4. B—B4. 16 QKt—B3. BxKt. 17 Ktxß, RxKt! 18 QxR, Q—R5, 19 P—KR3. Q—Kt6 20. PxKt Q—R5 mate. (g) Black soon finds a new line for his QB. If 15 PxP, B—Kt2. (h) Never giving his opponent a moment’s rest. (i) The only plausible move, apparently providing for Q—R5. ■ (j) By 24 K—Rl. B—B7ch, 25 Q—Bl. QxQch. 26 K—R2, Q—KtS. A beautiful business.
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Southland Times, Issue 22146, 14 October 1933, Page 19
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927CHESS Southland Times, Issue 22146, 14 October 1933, Page 19
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