" GO."
THE NATIONAL GAME OF JAPAN
4000 YEARS OLD
A KIVAL TO CHESS. fFranslsted from Mittheilungen der Deuts chen Gesellschaft fur Natur und Volkerkunde Ostasiens by Mr John Mouat, Ch'ss Editor of the Otago Witness.)
GAME 11. "White — Inouye Inseki. Black — Yasin Shintetaii (Played 20th December, 1835.) White. Black. White. Black. 1R 16 2D 17 123 Dl 6 130 Cl 6 3 Q 3 4 P 17 i3i ]3o3 o t a 5C4 6 C H-a 133 ,. 7 Q 5-b 8 Q 14 ..„.. „ " 9P 16 10 QlB "2 SIS 13 ° *J 8 aL^is 12017 11?,1 1 ?,! K<J . 13 Pl 514 KIS jj3 8 - i* o 15 Rl4 16 Sls I*l El 7U2 (R> IT Ql3 18 N 17-c 143 Cl 7 144 DlB I.J P 14-D 20 SlO 145 Cl suq 816 21 R9 22 E 3 147 ElB 148 CIP 23 I 3 24 D 5-B M 3 815 150 Dl 5 25 C 5 2fi D 6 151 El 6 152 B 17-3 27. C 6 28 D 7 15 -j BH 154 Cl 3 '.'9 C 7 30 D 8 155 813 Jg r Cl 2 31 C 9 32 L 3 157 832 15S Cll (&e. 2>-r 15 g F 14-T 160 dl 4 33 D 3 34 D 2 16l B'll 1G o ClO 35 " 36 D 4 165 B 9-u 161 D 9A 37 C 3 33 L 5 i 65 Kl7 i£ G II U 39 F 3 40 F 2 167 Gl3 163 H v 41 E4-G 4-2 E2 169 Gll 170 G H 43 G3 4-1 F 1 i7l fls 170 I'll 45 G 4 46 F 5 173 Ell 174 Fl2 47 G 5 48 X 2 17; Gl2 176 El 2 49 F 6-H 50 E 5 177 Fll 178 EJO 51 I 2 52 II 7 179 Dll 180 DlO 53 H 6 54 G 7 ißii B i Dl 2 182 HlO 55 I 7 50P 2-1 iQ3 Hl7 ]84 Gl7 57 P d 58 0 3 185 117 lrffi EJ2 59 Q 2 GO O 4 187 pl 3 1S- alb 61 O 5 62 N 5 18 g GlB 190 G 6 63 O 6 64 X 7-K 19 i Ml 7 192 P 2 65 X 3 68 L 2 193 P 1 191 O 1 6- X 6 &3 Ife 195 Q i 196 L 4 69 L 6 70 1 6 197 xig i 9 g G 2-w 71 X 5-l 72 N 6 19g H 5 20 0 018 73 L 7 74 K. 4-M 201 MlB 202 810 75 I 5 76 N 7 w °. AlO 20-1 C 1 77 X 8 78 205 B 1 CUR D I 79 O 7 80 N 8 207 B 2 20S F l')-x 81 L 9 82 110 W 9 GlO 210 G 9 83 O 8 84 NlO on t 11 212 Tl2 85 Kll 86 R 10- -s- 013 522 21l C 8 S7 QlO 88 Qll 215 li 8 21(5 89 Kll 90 Rl2 217 TlO "18 Kl9 91 SlO 92 Sll 219 F 19 220 Fl7 83 (o) 94 M U-P 221 Fl6 222 Ml 5 95 Lll P6 Ql2 221 Lls 224 115 97 Ll4 98 Ll3 225 1\ T 16 r ">6 017 99 Kl3 ]00 Ml 3 227 HlO 228 II U 101 Kl4 102 Ml 4 02) KlO -230 I 9 103 Sl4 104 Sl3 031 M 6 232 O 9 105 Tls 106 Nls I 233 P 9 234 N 9 107 O 11-Q 108" 012 ! 035 M 5 236 M 4 109 Pl 2 110 Pll ; 037 019 2W Pl 9 111 013 112 Nl2 I 039 Nl9 240 Al6 113 010 114 Pl 3 I 045 al4 242 Al6 115 Ml 6 116 Tl6 ' 0130 13 11 a o fl 1 t 117 Tl4 118 016 043 i, 1" 2!G Ml 2 119 120 112 o<7 g 1 248 F 1 121 Kl2 122 0490 49 H j osao 5a KIG 123 Rl7 124 Sl7 051 116 252 X 1 125 126 R 13 253 254 C 19 127 PlO 128 I 035 250 Dlg Verbinden 78, 93, Ko 119, 122, 125, 12S I.U v. 133, K. 131, 137, 140 1 , v. 142, X 216' °sy' v. 255. Xo'es to Second Game. (a) Just as good as D 15. (b) Allowed to be the best move under th« circumstances The strong posit. on Q 3-Q 5 supports equally the outposts C 4 and R 16. (c) Q 14 can no long<n be saved— Black. White. Q 13 P 11 O 14 P 13 P 12 O 13 A* 13 O 12 O 11, &c. -s-for Whit' should, to have the lead, have placed a man on E 3, to which Black must then answer; through P 14, etc., deliverance might follow. (d) S 14 would certainly be better, because it -would be what the Japanese call sen te, which, literally translated, is the lead, or a nioj-o -which the opponent 13 compelled to follow, because otherwise he would suffer too great a loss. To Black's Sl4 White must reply with S 16 in order not to lose R. 15-S 15, whereby an absolutely safe position and the comer, which is worth perhips 14 spaces, would be gained. To White's S 16, Black perhaps might ■play P 12, and White would have a safe position.
(c) Is an analogue to move 8. It is, however, PH accoun* ot 13 not so far moved out.
I line on D, and left Black much space in oid^r ] ito place 32. Had L 3 immediately followed j I J 3, then L 3 or X 3 would have been much en- i dangered. j (g) Black, by this move, compels White to capture in order thereby to escape. i (H) A lead move. (i) For this move see No. 12 in the first game (k) An interesting attack, which much re siricts henceforth, the scope of the game. ! 65. J 8 would mean giving up the position G-J" j (26 spaces), but would furnish opportu* lty fo. bold attacks. With J 6 Black would liardlj suivive. 65. The lead, because White would hold no | spaces in that position. (D Avoids the Ko and promotes the union. (m) Has the same leason as 66. (x) Now the mistake of move 19 begins to j avenge it«elf. j I (o) Ql2 would be much better, or at least j safer, for it piomotes the union After White I has taken by lueans of P 11. If White does not take, his men at the edge die. i (p) Separates P 14 from X 11, and is at the same time the lead in relation to the Black man j at X, as they will now be cut off by White's Iv in The moves 98, 100, and 102 conclusnely isolate the Black at P 14. ' (q) It is certain that the 8 Black or the 5 , White men must die. On the event depends the victory, which is a mattei of about 10 eyes. | (Rl White might have had a Ko by M 10. 1 (s) It is to be observed how the moves. 14^-150 often recur. i (t) To retain the lead. I (V) Was placed at B 10 in order to retain the lead and yet not lose too many spaces. (v) Would go better instead of 165. (w) Is the lead. It threatens the 3 Blacks on J J ani K. I
(x) Rather should G 8 have been played White has won 7 men.
Permanent link to this item
https://paperspast.natlib.govt.nz/newspapers/OW19020319.2.149
Bibliographic details
Otago Witness, Issue 2504, 19 March 1902, Page 59
Word Count
1,281" GO." Otago Witness, Issue 2504, 19 March 1902, Page 59
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