Thank you for correcting the text in this article. Your corrections improve Papers Past searches for everyone. See the latest corrections.

This article contains searchable text which was automatically generated and may contain errors. Join the community and correct any errors you spot to help us improve Papers Past.

Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image

Chess in Dunedin

The following is the eleventh game played in the match Stenhouse v. Mouat, of this city. The score now stands : Stenhouse 4 wins, Mouat 5 wins, and 2 draws. King's Knight's Gambit. White. Black. (Dr Stenhouse.) (Mr Mouat.) 1 P-K 4 P-K 4 2 P-K B 4 P x P 3 Kt-K B 3 P-K Xt 4 4 B-B 4 B-Kt 2 5 Castles P-K R 3 6 P-Q 4 P-Q 3 7 P-B 3 Kt-K 1-a, 8 Q-Kt 3-6 Castles 9 P-K 5-c P-Q 4 10 B-Q 3 B-B 4-rt HBxB Ktxß 12 Q x Xt P Kt-Q 2 13 Q x Q P Xt-Xt 3 14 Q-K 4 Kt-K 2 15 Q Kt-Q 2-c Q-Q 4 ltf Q x Q Xt (Xt 3) x Q 17 Xt-Xt 3/ Kt-B 4 18 B-Q 2 Xt (Q 4)-K 6 19 B x Xt Xt x B 20 R-B 2 X R-K sq 21 R-K sq P-K B 3 22 P x P B x P 23 X R-K 2 R-K 2 24 Kt-B 5 Q R-K sq 25 Kt-Q 3 Kt-B 5 26 R x R R x R 27 R x R B x R 28 K-B 2 K-Kt 2 29 P-K R 3 P-QR4 30 X Kt-K 5 Xt x Xt 31 Xt x Xt B-Q 3 32 Kt-B 4 P-R 5 33 K-B 3 P-R 4 34 K-K 4 .K-B 3 35 Xt x B-ff P x Xt 36 P-Q Xt 3 P-Q4ch-A 37 K-B 3-i P x P 38 P x P K-B 4 39 P-B 4-j P-Kt 5 eh 40 PxP eh P x P eh 41 K-B 2 PxP 42 P x P K-K 5 43 P-Q 5 K-K 4 44 P-Kt 3 P-B 6 45 K-K 8 K-Q 3 Drawn game.

a The authorities give here Q-K 2, which is much stronger than the text move and gives Black the superior game. b The "book" move here is P-K Xt 3 the continuation being 8... P-Kt 5; 9 Kt-R 4 (or QBx P, giving up the knight for a good attack), P-B 6 ; 10 Xt xP, P x Xt : 11 Qx P, Castles ;12 B x P eh, K-Rsq ; 13 Q-R 5, Xt-Xt sq ; 14 P-K 5, P x P ; 15 P x P, Q-K 2, even game.

c Very injudicious ; for it leaves a weak square at X B 5 which is presently occupied by the adverse knight. d Probably an oversight, as it allows White to wiu two pawns,.

c Much better would be Kt-R 3 and then to B 2 so as to prevent the adverse knights from entering at X 6. / And now we should prefer Kt-B 4.

This exchange was a great mistake. White, who had much the best of the game at this point, should have kept his knight ; for with his pawns in. such strength on the queen's side the knight was much more valuable than the bishop.

h Well played ; for if White takes the pawn Black can queen one of his pawns and prolong the game although not save it, and if White leave the pawn alone Black can draw the game. i He should have played 37 Xx P, P x P ; 38 Px P, K-B 4 ; 39 P-B 4, P-Kt 5 ; 40 P x P eh, Px P ; 41 P-B 5, P-B 6 ; 42 P x P, Px P (best) ; 43 P-B 6, P-B 7 ; 44 P-B 7, P queens : 45 P queens eh and should win.

j If 39 P-Q Xt 4 then 39...P-Kt seh ; 40 Px P eh, P x Pch ; 41 K-K 2, K-K 3 ; 42 P-Kt 5, K-Q 3 and the game must be drawn.

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/OW18920407.2.147.3

Bibliographic details

Otago Witness, Issue 1989, 7 April 1892, Page 37

Word Count
620

Chess in Dunedin Otago Witness, Issue 1989, 7 April 1892, Page 37

Chess in Dunedin Otago Witness, Issue 1989, 7 April 1892, Page 37

Help

Log in or create a Papers Past website account

Use your Papers Past website account to correct newspaper text.

By creating and using this account you agree to our terms of use.

Log in with RealMe®

If you’ve used a RealMe login somewhere else, you can use it here too. If you don’t already have a username and password, just click Log in and you can choose to create one.


Log in again to continue your work

Your session has expired.

Log in again with RealMe®


Alert