GAMES.
The following are two more of the games played between Messrs Boreham (Oamaru) and Drury (Sydney), at Sydney, fora stake. Game 1833-" Kelso." 10th Game— Drury's move. 1015 2217-fc 8 12-? 31 22 913 2319 913 15 11 -A. G 9 17,14 1518 1714 18 23-tl3 6 20 31 2215 c-3 7 25 21-j 126 11 7 1118 30 26-d1619-Jfc27 24 211 19 15 al2 16-c 29 25-Z 19 23 16 7 711 2011 1216 m 24 lG s-3126 2G22 716 1713-hM*2O 14 9 1L lli /-2i 17 o-18 22p-1916 t-23 27 24 20 13 22 2518 5 9 1619 2617 23 26r-2117Drawn. The following notes are by SJr Boreham, and will be instructive to all, especially young players : a Best reply to 15 18, b 31 26, 12 16, 20 11, 19 23, 26 19, 6 10, 15 6, 8 31, 22 15, 1 19Black wins. c Best. If 27, then 15 10, 6 15, 21 17, 13 22, 27 23, &c, White wins. d Only move to draw c Any other would give Black a weak game. f Again the only move. g (5 !) might draw ; but the way Mr Drury worked the draw out of text move is splondid, as 3»e must have culculated the &hot from this stage. h The best, and, I thought, winning move, not seoimj Black's neat etcape at o. i Forced, / This wab the only difficulty Black could .see to the working of his shot. He expected 28 24 ; if bo, then 6 9, 17 13, 16 20, drawn. k A good move. If White goes 27 24, expecting to lose exchange on 17, and then cut IL 8, he is brought up sharp with 6 9, 24 15, 26 23, &c. I Best, for if-17 13, 18 22, &c ,:i If 6 9, White wins by 17 13, &c. n Mr Drury remarked that l>e had a nice shot now. o A splendid conception from note g. Replace the men and try to see from g to p as Mr D. must have done. 2> At this stage we adjourned for tea. I sealed this move, and on continuation Black played 5 9, trying to grip the man on 21. >■ Not to allow any chance of first position. « Still trying to win. t All over. A beautifully played game. Time, 3hrs 15miu. Game 1834—" Kelso." 16th Game— Drury's move. Play the preceding game up to 27th move, and then in place of 29 25 vary as follows :— 1410 a 914 710 18 22 2415 615 7 3 17 22 2518 2226 1714 5 9 10 26 15 22 3122 16 3 7 2330 32 27 2518 1410 913 27 24 30 25 2117 6 !) 29 25 1216 27 24 1619 10 7 13 17 24 20-& 2 6 c-15 10 Drawn a When giving the man to allow me to crown. I did not notice that 26 23 would win for Black. b This position was used by the Sydney Echo as a problemBlack to play and draw. An interesting end-game. c A nice finish. 17 13, 48, Black wins. Game 1835— "Old Fourteenth." By James Bisecot, Mandeville. 1115 27 2:) 2 (5 32 27 11 16 2319 (i 9 24 20 15 1915 811 2318 15 21 201(5 2215 2217 914 2.319 1120 29 22 4 8 18 9 6 9 18 15-i 14 18 "5°2 514 22 IS-a 7 Ki-c 23 14 It 13 2<5 23 13 22 13 8 fl 25 Black wins.
a M'Culloch, Drummond, Snayth, Ac, play 30 26 here, but Mr Freeman, London, in Game 5, Vol. 111, 1.D.M., played the text move against Mr Soutcr, and drew. b Forms Problem 953, Otago Witness. c Solution of Problem 953. Mr Souter played 12 16 and drew. I \ offer the above to win for Black, which forces ua back on the book j
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Bibliographic details
Otago Witness, Issue 1933, 25 February 1892, Page 37
Word Count
648GAMES. Otago Witness, Issue 1933, 25 February 1892, Page 37
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