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DRAUGHTS

Conducted by JAS. BEECOT. Solutions of problems, games, anil analyses Invited for this column. Games should be written In six columns as below, and all correspondence addressed to Mr J. Heeeol, C 3 Leckhampton court, or Otago Daily Tunes Office, Dunedin.

PROBLEM No 17. By 13. E. Cresswell. Black Kings 8, 28, 32,

White 19, 23, King 25. White to move and draw.

PROBLEM No. rB. By W. G. Thomas. Black 19,' 23. King. 5

White 6, 31, King 25. Black to move, White to win,

Our selected problems are taken from the Draughts Review. It Is remarked that Mr Cresswell’s study Is rather difficult, although , the solution Is not lengthy. Regarding the | second diagram, 3x3 positions are seldom new, but the position offered by Mr Thomas Is sure to please. TO CORRESPONDENTS. C. S„ Wellington.—Your full solution to Phil. Garlick’s position Is received, but it Is the. same up to the last tew moves as the solution published by Mr G. A. Brown on March 6 last. The play leading up to the point where you showed a Black win by a " stroke ” la accepted by " Phil.” as the strongest defence White can make. A. Shepherd, Morven.—Your new Idea Is worth considering. G. A. Brown, Christchurch. —Thanks tor annotated games. Jas. Bruce, New Plymouth.—The Black win appears to be a sound result. ■ Frank Butterfield,’'Oarnaru.—Your contribution will be attended to. Fred Stuthridge, Glenavy.—Will look Into your draw. W. O'Malley, Dunedin. —Thanks tor problem. 1 GAMES. AMERICAN DRAUGHTS. The following pair of games were played in the seventh American tourney. The notes are by T. J. O’Grady and A. H. Clair In the - A.C.M GAME 16.—'" Kelso.” Black : E. F. Scheldt; White; Paul M'Kay. 10 15 9 14-b 3 8-c 711 20 21 11 16 21 17 18 9 if 14 14 9 18 14 2 7' 11 16 514 20 24 11 16 24 27 31 26 17 13 25 22 27 11 31 26 22 17 30 23 16 20 14 17 824 16 20-d 27 31 M 9 26. 24 19-a 29 25 23 19 20 22-e 23 18 Drawn 15 24 17 21 24 28 811 16 19 28 19 22 17 22 18 19 .15 11 7 811 11 16 4 8 11 16 211 22 18 25 22 26 23 15 11 92 (a) Just as good as the more popular 22 18. (b) Too early; 11 16 Is O.K. (c) Poor move; 7 10 Is certainly the best. (d) 6 10 looks like the only hope. (e) 19 16 should win. (t) Black escapes. GAME 17.—“ Kelso.” Black : M'Kay ; White : Scheldt. 10 15 25 18 811 28 19 12 19 18 15 21 17 11 15 25 22 10 14-c 23 16 11 18 6 10-a 18 11 914 22 18 14 23 26 22 17 13 815 27 23 5 9-c 27 18 Drawn 16 29 25 14 17 31 27 812 22 18 48 24 20 3 8-c 32 28 15 22 23 19-b 15 24 19 16 12 19 (a) Varies from the preceding game, and not often played. (b) 25 22 is published play. (c) A series of weird moves. (d) “All’s well that ends well.” A NEW SUGGESTION. The following is from Mr A. Shepherd:— “ ‘ C. S..’ Wellington, having smashed all hope for a draw to Phil. Garlick’s problem, I suggest that Phil, made a unistake In his initial moves forming the problem. The starting point was—Black 1,2, 4,5, 6,9, 11, 12, King 30; White 17, 21, 24, 27, 28. 29, 31, 32, King 3. White to play 3 7 draws, but the game went 3 8, 11 15, then 8 3, and Black wins. Phil. Garlick suggests 8 11, 9 14, 17 10, etc., but instead of 17 10 take 11 9, 6 22, and we have an entirely different proposition, White may be able to draw this. Now, Phil., why not offer that, prize again, but give us at least three months to solve It, not three weeks this time, and we might be able to prove you correct In your surmise after all.” ,

KEEN CRITICISMS. Mr J, A. Boreham points out a dual in problem 1625 (B. Kllner) in Juno Draughts Review.—Black 2. 10, 25, Kings 24, 28. White 8, 30, Kings 5, 16. 21. White to play 16 11, 10 14; now. Instead ot 5 9, play 30 26, 25 29, 5 9, 14 18. 9 14 also wins. SOLUTIONS TO PROBLEMS. Problem No. 13 (P. E. Hllliker). —Black 12, 15, 16, 20, 21, King 22. White 14, 24, 27, 30, 32, King 7. White to move and win. 711 24 19 11 15 15 19 19'26 27 24 18 15 16 23 12 16 22 17 17 10 20 27 —then 32 7, White wins. Problem No. 14 (B. Taylor).—Black 7, 21, King 31. White 9, 23, 27, King 12. White to move and win. 27 24 27 20 9 5 30 26 12 16 W. wins 31 27 19 15 25'30 16 20 18 23 19 21 25 51 710 631 Problem No. 15 (J. -A. Boreham).—Black 12, Kings 11, 22, 24. White 20, 28, King 23! Black to move and win. 22 18-a 18 14 10 15-b 14 9 16 19 20 16 23 14 19 23 5 9 15 11 IS 14 32 28 24 19 14 9 23 27 914 19 23 W. wins 14 18 710 914 12 16 28 24 11 7 95 27 32 14 18 11 15 (a) Correct Shearer, who plays 24 27. and White draws. ..... , (b) No into Deans Standard position and his continuation Is given for the benefit of the young player. Problem No. 16 (R. Bolting). Black Kings 6. 8, 30. White 22. 26. 31. King 15. White to move and win; 28 23, 30 26, lo 10, 26 17, 10 1, 17 14, 1 6, 8 11, ol 2b. White wins. DRAUGHTS ANTIQUITY. My love (or the game ot Draughts because of its amusing and educational value, and the hope that It will keep the. boys at home, Is my apology for undertaking a lecture upon It, which at best can only scratch the surface of its intricacies, its depth, and its wonderful field. Draughts players will appreciate this situation and extend their sympathies, but none can be expected from those who have neglected their education by not having plaved the game to a fair understanding of it; on the contrary they have my sympathy. The English-speaking people outside the United States call it the game of Draughts. We call it Checkers. In trance it Is known as ia-Jeu de dames, in Italy as della daraa, and in Germany as das damensplel. In Holland the Checker board is called damrod, and in Scotland dambrod still survives. Ih Poland the game has, beside that of dama, the name arcaby or warcaby, supposed to be of Oriental origin. In Spain the name ajedi;as Is applied to both Checkers and Chess. The Egyptian Arabic name is dameh. In China It Is known as the game of circumvention —very appropriate Indeed. I have not been able to learn the name given It In New Zealand ; but . , ’ . “Antiquarians have recognised It as one ot the games indulged in by the practically recently discovered New Zealanders, who for thousands of years must have been cut oft from Asiatic or European Influences.” , The question presents itself. When and where did they learn the game?—Harvey L. Hopkins.

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/ODT19320827.2.147

Bibliographic details

Otago Daily Times, Issue 21734, 27 August 1932, Page 19

Word Count
1,249

DRAUGHTS Otago Daily Times, Issue 21734, 27 August 1932, Page 19

DRAUGHTS Otago Daily Times, Issue 21734, 27 August 1932, Page 19

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