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THE RULE OF CONTRARY.

For this game choose a leader who is good at making up stories. All the others stand round,' holding the sides of a big handkerchief (or, if there are a good many playing, a tablecloth), and then the leader begins; his tale. ' He might make it :ibout a captain telling his sailors to "let go" the ropes, and "hold fast" to the sides of the ship. At any rate, he must bring in the words "hold fast and "let go" as often as possible. Each time he says ".hold fast" the players must let go of the handkerchief, and when he says "let go" they must hold it firmly. .Those who do tho wjcous thief Iron to jay forfeit ■ - f

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/NZH19240223.2.158.30

Bibliographic details

New Zealand Herald, Volume LXI, Issue 18641, 23 February 1924, Page 4 (Supplement)

Word Count
124

THE RULE OF CONTRARY. New Zealand Herald, Volume LXI, Issue 18641, 23 February 1924, Page 4 (Supplement)

THE RULE OF CONTRARY. New Zealand Herald, Volume LXI, Issue 18641, 23 February 1924, Page 4 (Supplement)

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