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CHESS.

TO CORRESPONDENTS. . . CHESS. Problems Nos. 2464 to 2467—Solved also by O. .Tonson. Problem No. 2466.—501ved also by R. Brennan rind "T.K." (" natural position, without much strategy. \ Problem No. 2467.—501ved also by R. Brennan and v " T.K." ("not too easy.") Problem No. 2468.—Solved also by " F.C.L, " and J. Hudson. Problem No. 2469.— 501vrtl also by "T.0.1t.," (" required great care to avijld pitfalls"), J. Hudson, and " Tend" (amended solution). Problem No. 2470.—Solved by " M.A.O.,'* " Knight," J. E. Herbert, " Beta," " Tenel," "J.H. " and " *\C.B." ("very good— 4. a clever trap"). Problem No. 2471.— by "Tend," "J.H.," " F.C.li." ("very medicors"), and J. K. Herbert ('* BxR removes the problem from the commonplace, but scarcely makes up for the dual ami short mates"). Problem No. 2472.— by " Tenoi, ' " M.A.C.", " R.H.8.," J. E. Herbert and " M.M. " Problem No. 2473.— by " MM., ' "Tenei" and J. E. Herbert. F. D. Koerner, Kent Town, South Australia.— Problem received, but it is not quite up to the mark. The position is not jiatural, and you may also mate in three by Kt-Q 6, K 8, and B 7, as Black is helpless. draughts. Problem No. 2487—Solved by R. "Whitelaw (Kamo), "TILL," (Wellington), and "Checkers." "T.H.L."—It means that the player having that advantage should win by proper play. {SOLUTION OF PROBLEM No. 2468. Key: Kt-K3. SOLUTION OF PROBLEM No. 2469. 1 B-Kt 7—RxR, 2 QxP—any, 3 Q or Kt mates 1 —RxKt. 2 OxP, etc. 1 —RxR, 2 Q-R 8, etc. 1 _r.q 8, 2 Qxß-Rxß, 3 Kt-B mate. PROBLEM No. 2474. ■ (By O. IIOEPPBNEB.) Black, 8

White. 9. 8, blpp4. KlKt3bß, lPkßr3, lq6, BSQI, 3ktlKt2, 3R4. White to play and mate In two moves.

PROBLEM No. 2475.

(Fro.n Illiißtrierte Zeitung). Black, 11.

White. 9.

k2r4, lpßlbi, lp4pp. lKtPlQlktb, 8, pB2RpPI, 6PIK, 8. White to play and mate In three moves. Mr. H. D. McKay sends the above, and considers it " one of most perfect and artistio problems I have seen for years." It took Mr. McKay and some friends considerable time to find the right key. NEW ZEALAND CHESS CONGRESS. BRILLIANCY' PRIZE GAMES. The following is the report of Mr. F. Hollins on the games submitted to him in competition, for the brilliancy prize at the late New Zealand Championship Tourney. Three of the games are given. The remainder will be published next week. " I have pleasure in returning you herewith the games sent to mo for adjudication. I have given them a careful consideration, and have no hesitation in placing game D first in merit. The winner's play is of a high standard. The sacrifices are, I believe, both sound and brilliant. I have spent considerable time on move 11, and here, if Black plays Kxß, the variations are so numerous and complicated that I hesitate to say definitely what the result would be . I think, however, the chances for the first player Justify the risk. The drawback to the game is the weak defence adopted by Black. " There is a distinct falling off in the quality in the other games. They are not up to the standard set in previous years, and I should hardly describe any of them as brilliant, although the winner of game C plays strong chess. (This will be found to be Mr. Blake Mason. Mr. Hollins, of course, did not have the names.) " I have appended my guiding notes to the ■core sheets, which the following few remarks will supplement:— "■ Gamo A : Fairly well played by the winner, who should, however, have won at move 28. " Gamo 13: The first part of the game not well handled, the ending strongly played by the winner. " Game C: Well played by White; if not particularly brilliant Is good strong chess all through. . " Game E: Both players miss winning chances. Black plays the end game well, perhaps a little over cautious. " Game F : Is lost in the opening through a blunder, and is too easy for the winner. " Kindly accept my regrets for the delay in returning. I find the task a pleasure, but my time is so limited that I fear I must ask you to excuse mo another year.Tours, etc., " K. llollis. "To the hon. sec, N.Z. Chess Association." GAME A. Danish Gambit. White, Mr. 11. J. Barnes; Black, Mr. M. Shaw Stowurt. 1 p.K 4-r-K 4 21 I'xKl—P-KR 4 2 P-Q 4— PxP 22 Kt-B ft— Q-B 3 3P-QB3— 23R-Q3— R-Q 4 4 808 4-P-B 7 24 R-QKt 3-Q.R 1 (h) 5 QxBP— B-fct 5 eh 26 Q-Kt 5—PxP 6 B-Q 2—Bxß eh 26 R-K I— P-QB 3 7 Ktxß—Kt-QB 3 27 0-R 6 ch—K-Q 1 8 KKt-B 3—P-Q 3 28 Kt-Xt 7eh (i)—K-Q 2 9 Castles (K)— 3 (a) 29 Q-K Q-KB 1 10 P-K 5—PxP 30 QxP ch— 4 11 Kt-K 4-Q-K 2 31 Q-Kt 3 (j)-P-B 5 12 QR-6 l-Kt-R 3 (b) 32 Q-Kt 4 ch-K-B 2 13 Kt (B3)-K 1 5-Kt-Q 5 33 Q-K 6-P-Q 6 (k) 14 Q-B 3-P-Kt 4 (c) 34 R-QB 1-Q-K 1 15 BxKtP ch— 2 35 QxR—R-R 3 16 Bxß oh— 36 Q-R 5 ch— 1 17 Q-Kt 4 (d)-Kt-Kl 5 (e) 37 Q-B 5 ch-K-B 2 18 P-KR 3-P-KR 3 (f) 38 QxBP ch-K-B 1 19 Kt-B Castles (Q) (tf 39 Kt-Q 6 ch—Resigns. 20 KtxKt-PxKt Notes. (a) I prefer 9 Kt-KB 3. (b) A bad post for the Kt; better la 12 Kt-83. (c) A blunder. 14 B-B 4, with the option of castling either side seems best. (d) 17 A cheesy move. (e) Ndt pood. 17 Kt-B 4, with Kt-Q3 to follow, is probably best. (f) An error. 18 Kt-KB 3 should be plaved. (g) If 19 -Kt-B 3, 20 KtxKP should win for White. (h) Stronger is 24 Q-Kt 3. (i) Here White misses a simple mate. 28 Q-R S ch K-B 1. 29 R-K 7, etc. (J) Threatening mate by 32 Kt-B 5 ch—RxKt, 33 tt-Kt 7 ch, etc. (k) R-R 3 should be played. GAME B. CEHTM3 Gambit. White, Mr. J. A. Connell; Black, Mr. F. K. Kelling. 1 P-K P-Q 4 24 P-QKt 4—R-IU 2 2 PxP—QxP 25 B-R 6 ch (g)-K-Kt 3 Kt-QB 3-Q-QR 4 26 R-R 2 (h)-B-K 3 (i) 4 B-K 2-Kt-KB 3 27 R-Kt 2-B-Q 4 (i) 5 Kt-B 3—P-K 3 28 Q-K (k)-QR-Kt 6 Castles— P-B 3 29 KR-B 2—B-R 5 7 I'.Q 4-B-Q 3 30 B-B— (1) 8 B-Q Q-B 2 31 Bxß—ltxß ch 9 Q-K QKt-Q 2 32 K-R— 6 10 Kt-K 4-KtxKt 33 B-K 3—P-K a . 11 QxKt-Kt-B 3 34 RxR—PxR ch 12 Q-R 4—P-QKt 3 35 RxP—BxQ 13 Kt-Kt 5 (a)—P-KR 3 (b)36 ch-K-Kt 2 14 P-KB 4—R-KKfc (c) 37 BxP—K-R 3 15 Kt-K 4—KtxKt 38 P-Kt 5 ch— 16 BxKt-B-K 2 39 R-Kt— 7 17 Q-B B-Q 2 (d) 40 PxP oh—KxP 18 P-QR 4—Castles 41 R-Kt oh— 3 19 P-B 4-P-KB 4 42 B-B 8-P-K 6 20 BB 3 (e)-F-KKt 4 43 B-Q 6-Q-KB 2 21 P-QB 6 (f)—PxQBP 44 K-Kt 2—Q-KKt 22 PxQBP— Resigns. 23 B-K 2-P-K 4 Notes. . (a) 13 A premature advance. (b) 13 Weak; B'-Kt 2, followed by Castles (Q), would give Block a good game. (c) 14 Doubtful. (d) Stronger would be B-R 3, or B-KKt 2. (e) 20 Much tetter to retreat to B 2. (f) 21 Weak, losing a most valuable pawn. (g) A useless check, 25 B-B 4 preventing the doubling of the rooks is far belter. (h) 26 Again B-B 4 is best, (i) Quito right, taking advantage of White's error.

(J) 27 Very strong position for the bishop. (k) Some interesting variations follow 28 P-Kt 5, but Black should win by 28 EsP cb, 29 gxfU. BxPeh, eto, (1) Best,

GAME C. quees's Paw* OrKNiNO. White, 'Ml Blake Mason; Black, Mr. M. Shaw Stewart.. ■ IP.Q4-P-G4 19 P-QB4-R-Q2(d) 2Kt3CB3_KIC3 20 1-B-U 2 3P-K3-KtKB3 21 4-R-K 1 __ 4 ij-o 3—ll-0 3 22 X'-B s—B-B a 6 " QKtS-P-OKt 3 23 R-B 2-P-QKt 4(0 6 2-B-Kt 2 24P.KKt3{g)-B.R3(h) 7 QKt-Q 2-QKt-Q 2 25 B-K &-KR-K.2 8 Castles-Q K 2 26 B-Q 6-kt-Q * BR.KI-P-B4 27 at K 2-Rxß 10 P-K 4-QPxP 28 ht-Q 4-1 3 11 KtxP-KtxKt 29 Xt-B J-P-B3 12BxKt_BxB 30 Kt-Q 4-P-Kt 3 13BxB-Kt-KB3 31 Q-Q 3 (i)-F -IK4 16&&S-WK1 34QxKtQ.Kt3 17 PxP—BxP 35 KR-Q1— B-B J. 18 P QKt 4-B-Q 3 ■ 36 P-B f-Reaigns. ■ Notes. $16 Very risky. fol.owed by __ 5 and Wl6 T-QR4 at once followed by P-R5, B«a if Black play P-QKt 4-P-B 6 would give While a V6 g) JTKS timet better to double the B-. on the Q's file, (d) Bettor ie 19 K-Kt 1. $l_ff£llto?-_ very difficult here. 13 Kt-Q 2 (fives better chances. (K) 24 The correct move. (hi 26 P-K4 ia not satisfactory. (i) 31 Good chess; White could not take the K's P with safety. (j) 32 Q-Kt 3 Is stronger.

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/NZH19080912.2.82.37

Bibliographic details

New Zealand Herald, Volume XLV, Issue 13583, 12 September 1908, Page 4 (Supplement)

Word Count
1,461

CHESS. New Zealand Herald, Volume XLV, Issue 13583, 12 September 1908, Page 4 (Supplement)

CHESS. New Zealand Herald, Volume XLV, Issue 13583, 12 September 1908, Page 4 (Supplement)

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