Thank you for correcting the text in this article. Your corrections improve Papers Past searches for everyone. See the latest corrections.

This article contains searchable text which was automatically generated and may contain errors. Join the community and correct any errors you spot to help us improve Papers Past.

Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image

AMUSING GAMES

BLIND FISHERMAN Draw on a sheet the figure of 3U angler, and make it the task of every player to attach to tho fisherman a line a tissue paper fish. Each child’s eyea are bandaged before in turn before ha is sent to pin on his fish. When anybody wanders very far out of the right path he is vigorously applauded by "the rest of the company. At the end of 20 minutes the funny fish will be seen hanging on curtains, chairs, and, indeed, almost everywhere except on the fisher* man’s line, to everybody’s great amusement. AN ANIMAL GAME A very amusing game may be played as follows: —Cut out from old magazines any pictures of animals that can ;be I'our.d. These should all he about the size that will go on to a postcard. With paste fasten the animals on to the cards. Then carefully cut each card into three equal parts. Where four or five people are to play the might number 24, and this would mean 72 sections in all. For a larger party more cards could easily be made. The sections are distributed among the flayers. Anyone who has a complete set of three sections; to form an animal puts this face upwards on the table. Then a start is made at banding the cards round, each person in turn taking one, without knowing what it is, from his neighbour. From time to time it becomes possible for the players to complete animals, and these are at once put down on the table. The person who has the largest number, of complete animals at the end of the game is the winner. . HUNT THE WHISTLE The children are called into the room one by one to pay obeisance to a queen. A Master of Ceremonies leads the chili between a double row of seated grownups to tho place where the queen is. Here he is told to make obeisance, and while lie is kneeling the M.G. fastens * whistle, which is suspended from a ribbon by meins of a safety-pin, to lua shoulders. As he passes back through the double line, people on each side erf him blow the whistle. It is usually quite a long time before he discovers where it really is. After finding it, no takes a scat occupied by one of the grown ups, and joins in the fun when the newcomer is ushered into the room. ADJECTIVES This is a very amusing game. One of the players writes a letter, which, : of course, she does not show, leaving- a blank for every adjective. She then asks each player in turn round the table for an adjective, filling up the blank spaces with the adjectives, as she receives ' them. The following'will explain the game better than a long description:— “My adorable madam. I begin to fear that you. have forgotten your ugly friend. It is now five happy Weeks since 1 received your tiresome letter, which was full of so many emphatic thoughts - for my welfare. Will you be unbending enough io sena me by retjirn post-a packet of dirty envelopes, a few bandylegged pins, and a stick of remorseless sealing wax Farewell, my urgaihly madam, believe me to be your delectable friend.’’ SWEiSZ AUCTION V Two packs of carls are required for this game. All the cards of one pack are I.id fa .c downward# u she tabic, and on'the back card are arranged sweets, sugar plums, and otnei trifles. One of the grown-ups takes another pack of cards and distributes a card to each child. The auctioneer then takes the cards from the table one by one, calling out the name of each, and the child Who has tfie corresponding card to the one called out receives whatever gift has rested upon it. ' difficult'tihcks Here is a splendid trick which will cause lots of fun at the Christmas party. Place a sheet of* paper in front of a ■ looking-glass. Then over it hold a book or sheet of cardboard so that you cannot see the paper itself, but only v its reflection. Now, "With a pencil, looking in the glass, draw'a rectangle—-a square or oblong—with diagonals. In drawing this do not take Vour pencil off except for the last diagonal. The task seems a very easy one, but try it yourself, and then try it on your friends. Hand a person six matches and tell him to make nine by adding five others. This seems difficult, seeing that all the matches must be used. Hie trick is carried out by putting six matches at an equal distance and i.hen adding the five to form the letters NINE.

Could you lift) three matches with one match? I'his can be accomplished in the following manner. Split the end of one match a little way, and then cut 'the end of another weuge-shaped.j This will then fit into the and the form of the two matches will be like that of an inverted V. Best the third match against the first two so that its head is where they cross. Now place the fourth match just under where the three join and it will then be possible to lilt ..nun, up gently. ; Ask your frier] to stand against the wall of the room with both feet placed together, with one foot pressing against the wall, while his head is also made to touch the wall. Now ask him to try to raise outwards the foot that is farthest away from the wall. It looks as if this is quite easy to do, but as a matter ( , of fact it is quite impossible. , ■

RING TRICK Present to any one a ring, or place at some distance, and in ■ such a mariner that the plane of it shall, be turned towards the person’s face; then bid trim shut one oi iris eyes and try to pirsh through it a crooked stick of sufficient length to reach it; he will very seldom succeed. A person with or.e eje would not experience the same difficulty; be ing accustomed ti make use of only one eyo, he acquires the habit of judging of distances with great correctness.

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/NEM19221223.2.70

Bibliographic details

Nelson Evening Mail, Volume LVI, 23 December 1922, Page 7

Word Count
1,031

AMUSING GAMES Nelson Evening Mail, Volume LVI, 23 December 1922, Page 7

AMUSING GAMES Nelson Evening Mail, Volume LVI, 23 December 1922, Page 7

Help

Log in or create a Papers Past website account

Use your Papers Past website account to correct newspaper text.

By creating and using this account you agree to our terms of use.

Log in with RealMe®

If you’ve used a RealMe login somewhere else, you can use it here too. If you don’t already have a username and password, just click Log in and you can choose to create one.


Log in again to continue your work

Your session has expired.

Log in again with RealMe®


Alert