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THE STILL LIVING PAST

A strango thing happened in a Hungarian cinema hall the other day. Instead of the wookly news film showing people; laying foundation stones and rowing races to-day, the proprietor had the entertaining idea of showing a nows film made in tho war People would smile at tho old-fashioned' drosses, ho thought. A part of tho film showed the murdered Czar and Czarina of Russia inspecting a hospital. Suddenly thoro came a scream from part of tho house and people started to shout for a doctor.

An oldwly man iv shabby clothes had collapsed. A doctor chanced to be in the audience, and rendered first aid. When the man recovered consciousness he began to weep, and at last was able to explain what had given him so great a shock. He had just seen himself on the screen, younger, prosperous, and wearing the uniform of the Czar's Guard. He had. been commandant of the hospital inspected by thoir Majesties on that day now so long ago. Ho had been obliged to leave Russia during the revolution, and had made a poor living in an,alien land. The film had brought back the memory of his former happiness too poignantly. When they were new inventions the cinematograph and the gramophone seemed merely wonderful toys. Enough time has now. gone by to let us see that they may also serve as historical records. Caruso is dead, but we can still hear him sing; and tho Czar is dead, but we can still see him move and smile. ' •

Of course, people foresaw that these inventions wouW provide records for our day for those who will come after us; but the pathetic scene in the Hungarian cinema turns this vague prophecy into a living fact.

Hero is a game that two can play - and you'll find it a truly jolly one. Take two small counters —bits of cardboard will do, if they are marked to distinguish oile from the other —and a penny or other coin.. Them let one player select "heacls" and tho other tails. ' The (Join is now tossed; if it comes "heads," the hoads player takes his counter to the start, whoro the frog is waiting to jump, and jumps it along the line in tho direction of the arrow to the first spot. The coin is now tossed again; if it comes heads a second time. tho heads player may move ahead two spots. If it comes tails, the tails player- jumps to the. first spot, landing on the heads player, which sends the latter back to the start. The game continues until one of the players reaches the m, Uh^'fi cI X le Wius- Ecm °mber that on his first toss you move one spaceHv^°l eet th\ same toss again you move two spaces; thei. if you should gef the ' same toss tho third tiir/a you go only one space; the fourth time two spaces, and so on. If a jump takes you oil to your opponent he must movo back to one space behind you. You will find a lot

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/EP19290629.2.159.8

Bibliographic details

Evening Post, Volume CVII, Issue 150, 29 June 1929, Page 18

Word Count
514

THE STILL LIVING PAST Evening Post, Volume CVII, Issue 150, 29 June 1929, Page 18

THE STILL LIVING PAST Evening Post, Volume CVII, Issue 150, 29 June 1929, Page 18

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