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CHESS.

cm AND SUBURBS CUP.

A BOOM IN QUEENS.

(By A PALTRY PAWN.)

The recent earthquake at Napier "will be the cause of a Berious setback to the chess club there. The" Napier club, at one time fairly strong, lias had many ; lips and downs, but reports during the. past year showed that it was prospering, and an application for the holding of the next congress at Napier had been made to the New Zealand Chess Association. ! . Two gantes. were completed in the Auckland and Suburbs 5 Cup competition $ at the Auckland- Chess Club last Monday. Maddox beat :Stew&rt and Jones beat Coyne. - At present-D. L Jones is half a point ahead of J. A. Moir, and as these two players meet in the •final' round next Monday much interest will be taken in the Tesult of the game. The draw in the final is: Stewart v. Coyne, Jeffreys v. Roberts, Jones v. Moir, Symonds v. Arlow, 1 Maddox a bye. In the handicap Coyne beat Belton, Barker beat Baeyertz, and Baeyertz beat Barker. The third round of the Hastings (England) congress produced Some exciting games, and. the most unlooked for event was the defeat of J. R. Capablanca by, Sultan Khan. Capablanca made a slight mistake in the opening moves and gave; his opponent a chance which he seized, and maintaining the advantage, secured a win against the ex-champion. This is the first-game which Capabalanca has lost in tourney play in England. The game went to 65 moves, and Sultan Khan was complimented on his play by the loser. The question is often asked by learners, "Must a pawn on reaching the eighth rank become a queen?" The player who succeeds in promoting a pawn may claim any piece which he considers will be the most useful. It is usual to claim a queen as being the most powerful, but at times a queen may cause stalemate, so the player selects a rook, bishop or knight—whichever piece he thinks will give him the most advantage. The move is not complete until the player has named the piece selected. Even if he •has a full complement of pieces on the hoard he may still claim another. Iu one of Alekhin's games published in this column there were five queens on the board. The following story is told of Steele Rudd, who professed to have a poor knowledge of the game:—He had learnt the moves from an old player, and essayed a game with his tutor on original lines. The opening was good, but rather slow. Steele Rudd made a fine move (in his own estimation) and his opponent to consider the position. Five, ten and twenty minutes passed without a reply from the other side of the board; the position was evidently desperate, and Rudd sat and calculated all the possible replies which his opponent could make. He did not move, but kept his eye intently on the board until half an hour had gone by, and looking up he found

his opponent fast asleep. Noiselessly, Rudd stole out and left the sleeper to dream of kings, knights, bishops and queens. He evidently had a "stalemate." Problem No. 69. White mates in 2 (Williams).

Key to No, 67: Q—Kt7. , i Solved by "Ferry 3" (Northcote), "W.P." (Epsom), "J.J.F." (Papatoetoe), "A.P." (Manurewa), "Blk Kt" (Gisborne), "W.H.F.A." (Eureka), "Sbem" (City). The only remark on this, the first original problem, comes from if W.H.F.A.," who writes: "Pretty, but not difficult." No. 66 solved by "W.P.," "Kynona," "8.L.M.," and "Ferry 3." No. 65 solved by "8.L.M." (Hamilton). A Good Game. A good game by Mieses. The nondevelopment of the Queen's bishop gets black into trouble. Sicilian Defence. Mieses. Dr. Goertz. White. Black. 1. p_K4 P—QB4 2. P—K3 3. KKt—K3 (a) Kt—Qß3 4. P—KKt3 Kt—Kß3 (b) 5. B—Kt2 B—K2 6. P—Q4 PxQP 7- KtxP P—QR3 S. Castles Q—QB2 9. It-K P-KR4 10. B—KB4 <c) Q—Kt3 (d) 11. B—K3 Kt—Kts 12. Kt—Kßs Ktxß 13. KtxKt QxKtP 14. Kt—Qs B—Q (e) 15. Kt-QB4 Q—Q5 1(5. Kt—QO cli K—B 17. Q—K2 Q—QB4 (i) 18. P—K5 PxKt 10. QR—Q P—Q5 20. R—Q3 B—K2 31. R—KB3 KtxKP (g) 22. RxBP ch K—Kt 23. Rxß - Kt—KKt3 24. Q—KB3 Resigns (a) Kt—Kß3 gives more scope. (b) 4. . . P—Q4 is better. (c) Often played by Morphy to induce P—K.4; but risky here. (d) 10 . . . P—K4: KtxKt, QPxKt gives more freedom. (e) If PxKt; PxP. Kt—Kts; P—Q6. (f) If 17 . . • PxKt: PxP, Kt—K2; Kt—Kßs, Q—KB3; P—Q6, etc! (g) If 21 . . . Kt—Q is better, but loses. I

Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/AS19310214.2.126.65

Bibliographic details

Auckland Star, Volume LXII, Issue 38, 14 February 1931, Page 13 (Supplement)

Word Count
752

CHESS. Auckland Star, Volume LXII, Issue 38, 14 February 1931, Page 13 (Supplement)

CHESS. Auckland Star, Volume LXII, Issue 38, 14 February 1931, Page 13 (Supplement)

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