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GAMES

JULY GAME REVIEWS

BY

AARON PRESTON

SPICEWORLD The meeting of the worlds marketing superpowers, the monster that is Sony Spice. The first Play Station product to target the Punky Brewster demographic, Spiceworld is more an interactive experience than a game. You start by selecting you're favourite animated Spice, who all pretty much resemble the original with the exception of Baby Spice who looks like a girl who fell into a cauldron of prosaic when she was born. The whole Spiceworld experience is pretty simple, you sample a song together, take dance lessons and then shoot a video but this is not to say the target audience won't go ga-ga over this for hours upon hours upon hours. The other added bonus is the half hour or so of actual video footage interviewing the fab five and for all the teary eyed Ginger fans you can relive the golden months when Girl Power meant getting with and staying with your friends.

SPAWN It use to be that after a hugely hyped movie, merchandise in the form of lunch boxes, action figures or bubble gum cards would follow, but these days it's the playable game. I have to admit to being one of those suckers roped into seeing the movie by those flash FX packed shorts we all saw leading up to the release, and I have to admit to being one of the hoards who thought the movie was a bunch of arse. It promised so much but delivered so little unfortunately this is the way I find the game of the same name. If ever there was a great concept for a great action adventure game it was this, but the game lacks in both graphics and gameplay to pull the concept off. It runs like an awkward Doom which was an amazing game almost a decade ago. So it's back to the pits of hell for Spawn.

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Permanent link to this item

https://paperspast.natlib.govt.nz/periodicals/RIU19980701.2.61

Bibliographic details

Rip It Up, Issue 251, 1 July 1998, Page 31

Word Count
319

GAMES Rip It Up, Issue 251, 1 July 1998, Page 31

GAMES Rip It Up, Issue 251, 1 July 1998, Page 31

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