Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image
Article image

CHESS.

(Conducted by A. _W. O. Davies, of Wel- * / lington.)

When thou with study deep hast toyl’d And over dulled thy braine. Then use this game, jviiicli will refresh Thy wits and it againe. —Saul’s "Famous Game of Chess.”—l6l4.

All communications for this department should be addressed to the Chess Editor, "New Zealand Mail,” Lambton quay, Wellington. a,

Wednesday, June 15, 1804. The Wellington Chess Club meets every Tuesday and Friday evening at 7.30 at No. 21b. Willis street. Visitors are cordially invited.

SOLUTION TO PROBLEM No. 2428

1 Q—Q 7 lKix Kt 2 Kt—B 3 mate, etc.

PROBLEM No. 2427. =

(By F. A. L. Kuskop, of Wellington.)

(Specially Contributed.) Black (9 pieces).

White (5 pieces). White mates in two moves. 7 kt; b K 6; B 2 Kt 1 Q 2; 2 p k 4; v sp2;P2plp2; 3kt4;l b 6. The “Montreal Witness” describes the majority of the games of the Monte Carlo Tourney as “insufferably dull and pointless,” and denounces a draw* agreed 'to by Gnnsberg and Swudersky as “a flagrant disgrace to modern chess.” The position was asi follows: — 1 Black (Swidersky with the move).

White (Gunsberg),

To agree to draw in this position is like Avearing a mackintosh in a shoAverbath.

A TOURNEY SPARKLE.

A noticeable game played in the Hanover Tourney of 1902. Ijroni the Melbourne “Leader”:—•

(“Ruy Lopez.”)

White—Hauke. Black—Heilmaun 1 P—K 4 • 1 P—K 4 2 Kt-K B 3 2 Kt—Q B 3 • 8 B-Q Kt 5 3 P-K B 4 4 Q—K 2 4P x P sßxKts Q P x B 6Q x P 6 B—Q 3 7 P—Q 3 , 7 Kt— B 3 8 Q—K R 4 (a) 8 B—K B 4 9 Kt—B 3 9 Q—K 2 10 Castles ® 10 Castles (Q R) (b) 11 B—K 3 11 P—Q Kt 3 12 Q-QEI, 12 K —Kt 2 13 Q Er-K 13 Q-B 2 14 P—Q Kt 4 14 P—K R 3 15 P—Kt 5 15 P—Q B 4 16 Kt—K 4 16 Q-Q 4 .17 P-Q B 4 (c) 17 Q x P ? 18 Kt x K P (d) 18 B (Q 3) x Kt 19 Kt x B P ch 19 P x Kt 20 Q—R 6ch 20 K—Kt 41 B x Q B P 21 B-Q 5 White matesi in three moves.

(a) W T ell played. This move hinders Black from Castling Iv —R-, and the Q occupies a very good post, from Avhieh she can easily radiate.

(b) Dangerous, but is there better? (c) A paAvn sacrifice, Avhieh is, perhaps, not altogether correct, but which hides a trap.

(d) .A continuation of the first order, and perhaps the most beautiful of the whole tourney. Unfortunately for M. Hauke, there Avas no prize in this division for the most beautiful game.

BRILLIANCY. Plflvpd ill the Hastings Tournament, 1895 between W. Steinitz (White) and C von’ Bardeleben (Black) For this game Mr Steinitz was awarded first prize for eotind brilliancy.

12 Kt x B 12 Q x Kt 13 B x B 13 Kt x B 14 It—K (d) 14 P—K B 3 15 Q—K 2 15 Q—Q 2 16 Q R—B 16 P—B 3 (e) 17 P—Q 5 (f) 17 Px P 18 Kt—Q 4 18 K—B 2 19 Kt—K 6 19 K R—Q B 20 Q—Kt 4 20 P—Kt 3 21 Kt—Kt 5 ch 21 K-K 22 Rx Kt cli (g) 22 K—B (li) 23 R—B 7ch 23 K—Kt 24 Ri—Kt 7 ch 24 K—R 26 R x P ch (i) 26 Resigns (j) * Notes by Dr. Tarrasch. (a) This move is mentioned by Greco, and Steinitz has again recommended it in his “Modern Chess Instructor”; this variation Avas also played by him against Schleehter in this tournament. (b) Sclilechter here played Kt x K P, w r hich is the correct move, following it up: 8, Castles, R.x Kt; 9, Px B, P—Q 4; 10, B—R 3 (Steinitz's new riiove, on which the whole variation depends), B —K 3; 11, B—Kt 5 Kt —Q 3 with an equal game. • (c) If Kt (or B) x Kt; 10, P x Kt, BxP, White gets a dangerous attack by 11, B x P ch, Iv x B; 12, Q —Kt 3 ch, etc. (d) The point of all the exchanges, as by this move White obtains command of the board, prevents Black from Castling, and initiates a. most powerful attack on the King. (e) It would have been preferable to play the K—B 2. J (f) A nice sacrifice of a. pawn, making Avay for the Knight to powerfully strengthen the attack. (g) Here begins a grand combination. . (h) The position is most interesting, all the White pieces being en prise; if K x R then follows 23, E—K ch, etc., winning. (i) The checks by the Rook are delightful, as Black cannot take with King or he loses his Queen with a check, nor can he take with Queen, of he: is mated. (j) For now if K— Kt Mr Steinitz (at the time) demonstrated the following brilliant and remarkable mate in ten moves:—• 26 R—Kt 7 ch 23 K—R* 27 Q —R' 4 ch 27 K x R 23 Q—R 7ch 28 K—B> 29 Q—R 8c h 29 K—K 2 30 Q —Kt 7 ch 30 K—K 31 Q—Kt Bch 31 Iv—K 2 32 Q —B 7 ch 32 K—Q 33 Q—B Bch 33 Q—K 34 Kt—B 7ch 34 K —Q 2 35 Q —Q 6 mate. *lf K —B then 27, Kt —E 7 ch, etc.

NOTES.

Chess is an intellectual game, and a capital exercise for one’s mind and patience; people not possessed of these attributes will do w*ell to forego its fascinations. The requisite paraphernalia consists of a chess board and a set of men; but a couple of chairs and a table add materially to one’s enjoyment of the sport. Chess men are made in ivory, in boxwood, and sometimes in Germany. As a set of men with care will last a lifetime it is worth while having a good one —a fact which you should be careful to impress upon your friend when lie is buying it. The game requires an even number of players, either yourself and another or two others. Having mastered the names of the pieces and the different moves, the next thing to master is your opponent. If he isi a non-smoker things might be equalised, by your puffing at a specially cheap cigar. A timely cloud when lie is cogitating about a move, or when you are manipulating your own men, will doubtless yield favourable results.

The opposing forces are black and Avhite, the Avhite leading off in every game. It is impossible, though, to rob the black, or indeed take any thing whatsoever Avith thei first move ; and this to the Avhite man must be a great disappointment. The least valuable pieces) are called pawns, but should you move one of these so as to place your opponent’s king en prise, you must not say he is “in pawn” but “in check.” The knight moves in a curious uncertain manner, as a soldier trying to obey a cross-eyed general. The castle moves in a straight line as the croAV is supposed to fly. Avhieh is doubtless Avhy it is subnamed a rook. Whep. Avatching a game of chess do not, after five or ten minutes’ inactivity on the part of a player, shake him under the impression that he is off to bye-bye; he is thinking out a move. '

White. Black. , 1 P—K 4 ' 1P-K 4 ,2M B3 2 Kt—Q B 3 3 B—B 4 3 B—B 4 4 P—B 3 . 4 Kt-B 3 5P-Q4 5 Px P 6PxP 6 B—Kt 5 ch' 7 Kt-B 3 (a) 7 P—Q 4 (b) 8 PxP 8 K Kt x P 8 Castles 9 B—K 3 (c) 10 B—K Kt 5 10 Bl—K 2 11 B> x Kt 11 Q B x B

This article text was automatically generated and may include errors. View the full page to see article in its original form.
Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/NZMAIL19040615.2.111

Bibliographic details

New Zealand Mail, Issue 1685, 15 June 1904, Page 53

Word Count
1,326

CHESS. New Zealand Mail, Issue 1685, 15 June 1904, Page 53

CHESS. New Zealand Mail, Issue 1685, 15 June 1904, Page 53