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What Will We Do Next? Games For Young and Old

“Blindman’s Hunt.’

You have played bllndman's buff, of course, and perhaps have become a bit tired of it because you are so used to it. When you have a party you should suggest blindman's hunt instead. It’s just as good fun —if not more. ' One piayer is chosen to be the hunter, and he is blindfolded. The rest of the players take up their places somewhere or other in the room, sitting on chairs, on the table, on the floor or standing flat against the wall. But once they have taken their places they must stay just where they are and keep as quiet as possible. The hunter has to grope about and find the players by feeling with his hands. When he discovers a player he makes a guess as to who it is. If lie guesses „rlght, he changes places with the one who was caught; if he guesses wrongly, however, he has to set off again on his hunt. And so the game goes on. “Spotting- the Shadow.” “Spotting the Shadow” is a more restful game. Suspend a sheet over the doorway of a room, and place a lighted lamp on a table in the hall so

< that its rays strike the sheet. To en-1 i close the lamp on three sides with a i screen is a good idea. All other lights [ in the room and the hall are extini gulshed, consequently anyone who ! passes between the lamp and the door- | way is reflected in shadow upon the sheet. The idea of the game is that certain members of (he parly should disguise themselves as much as possible, and then walk past the lamp. Their opponents. seated in the dark room, have to guess the identity of each shadow thrown on the sheet. Suppose There is a party of twelve people. Six of them sit in a row in the dark room, and presently a weird silhouette passes slowly across the sheet. The person at the end of the line of sitters guesses the identity of the shadow and shouts out his opinion. Then shadow No. 2 passes, and guesser No. 2 records his opinion. When the sixth shadow has passed the guessing ! side are told how many correct guesses they have made. They then take 1 licit turn as shadows. Whichever side scores most correct guesses wins the game.

The fun of shadow-spun in?; can be 1 greatly increased if the hostess lays 1 in a stock of nose paste beforehand. ' With its aid. the most ridiculous and : laughable profiles can be obtained. To , work the paste on to nose or chin is ! quite easy, and the resulting shadow . will often make your opponents quite i helpless with laughter. “Silent Blindman.” "Silent Blindman” is a restful edition of "Blindman’s Buff." For this game the bigger the room, and the more furniture there is in it. the belter. A “blindman" is chosen and leaves the room with his host. The guests then proceed to take up strategic positions all about the room, placing themselves so that it is as difficult as possible for anyone to . touch them. When everyone is in position, the host leads in the "blindman" to the centre of the room, and there-releases him. Nobody must make the slightest sound of any description while the “blindman” slowly gropes bis way j from object to object, pawing the air i meanwhile, in the hope of touching j somebody. If you should titter as i , I he just misses your neighbours face | by the eighth of an inch, you’ll prob- j ably find his hands on you next mo- I merit. When this happens he must | guess, by touch, whom he has caught; if he guesses wrong the host leads him back to the centre of the room, - turns him round three times, and starts him off' again. When the “blindman" guesses who you are you have to take his place. The “Pow-Wmv” Game. Someone now suggests playing the “Pow-wow” game. Jones Major and Sheila Magrath put their heads together and agree upon a certain word, which they keep secret. Jones and Sheila next proceed to hold a conversation together, and they have to discuss the word they have chosen. The others listen attentively, and when anyone thinks he has got a clue to the word he cries “Powwow.” The dialogue is then stopped while he goes arid whispers his guess to Jones or Sheila. If he has hit upon the right word he joins the other two in their conversation. ; Every player who -guesses right joins in the "powwow,” while the person who guesses the word last wins the wooden spoon. The fun of this game, lies in the exaggerated tales told about the subject chosen,. “Telegrams.” “Telegrams” is an amusing paper-and-pencil game. Give every player a pencil and sheet of paper. Explain that a telegram is going to be seat j off, and tell each person to write down the name of the sender at the top oi j the paper. j When a player has written down j some name he passes his paper to his j neighbour. The name of the person for whom the telegram is intended must now be written, and the papers again passed on.

The host now calls upon each member of the party in succession to suggest a letter of the alphabet. As each letter is called out it has to be written down on the pieces of paper. The players are then given, say, three min utes in which to make out a telegram. Thus, suppose you find yourself will: the following skeleton wire:— From: Sophronia Snapdragon. To: Daniel Diddler. BLDFNSGPOW. your duty is to. fit words to the initial letters, as for instance: Bring Lucy Down For Next Sunday George Pro posed On Wednesday. At the end of three minutes the papers arc again handed round, and the players take it in turn to read the telegrams out loud. A prize for the best telegram, to be decided by vole, will probably produce some very smart and amusing productions.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/NA19380728.2.92.1

Bibliographic details

Northern Advocate, 28 July 1938, Page 11

Word Count
1,025

What Will We Do Next? Games For Young and Old Northern Advocate, 28 July 1938, Page 11

What Will We Do Next? Games For Young and Old Northern Advocate, 28 July 1938, Page 11