Now, the book of the game
The Warlock of Firetop Mountain. By Steve Jackson and lan Livingstone. Puffin, 1982. $3.95. (Reviewed by A. J. Petre) Role-playing adventure games have rapidly gained popularity in the last few years, since American games such as “Dungeons and Dragons” and “Rune Quest started collecting devotees. Most such games started out as board games. More recently, many have been adapted to or written for home computer systems. The latest development is the adventure game book — of which “Warlock” is one — although some simple games have appeared in specialist magazines. These games are based on fantasy,
and on the results of choices made by the player. Some twists in the adventure are selected by the throw of the dice. The “Warlock,” “readers” need dice, a pencil, and an eraser. They must then set about searching for the Warlock’s treasure, which is hidden in a monster-filled diingeon. The appeal is in proportion to the player’s imagination: a 12-year-old who tried reading and playing “Warlock” was absorbed for days. Dice decide your allocation of skill, luck and stamina, although occurrences during the adventure can alter these totals. When you are attacked by a creature — which is often — your totals decide the contest. During your travels you find useful items, traverse mazes (you must draw a map), use magic potions (to restore skill, luck or stamina levels) and meet a variety of nasties familiar to adventure-game players: goblins, giant rats and bats, vampires, vicious dogs, minotaurs, gremlins, trolls, sandworms and piranhas, to name a few. The book works. The game stimulates the imagination and tests the ingenuity, although luck plays the major part in the adventurer’s success or failure. Not everyone enjoys roleplaying games, in the same way that not everyone can be bothered with crosswords. Those who do enjoy such pursuits will get hours of entertainment from “The Warlock of Firetop Mountain.”
Permanent link to this item
https://paperspast.natlib.govt.nz/newspapers/CHP19830528.2.80.9
Bibliographic details
Press, 28 May 1983, Page 16
Word Count
314Now, the book of the game Press, 28 May 1983, Page 16
Using This Item
Stuff Ltd is the copyright owner for the Press. You can reproduce in-copyright material from this newspaper for non-commercial use under a Creative Commons BY-NC-SA 3.0 New Zealand licence. This newspaper is not available for commercial use without the consent of Stuff Ltd. For advice on reproduction of out-of-copyright material from this newspaper, please refer to the Copyright guide.
Copyright in all Footrot Flats cartoons is owned by Diogenes Designs Ltd. The National Library has been granted permission to digitise these cartoons and make them available online as part of this digitised version of the Press. You can search, browse, and print Footrot Flats cartoons for research and personal study only. Permission must be obtained from Diogenes Designs Ltd for any other use.
Acknowledgements
This newspaper was digitised in partnership with Christchurch City Libraries.