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CHESS.

All communications to be addressed to the Chess Editor, “'l’he Weekly Oraphio and New Zealand Mail,” Box 283, Auckland. The Auckland Chess Club meets on Monday Thursday, and Saturday evenings, at No. 24, His Majesty’s Arcade, Queen-street (2nd floor). The Y.M.C.A. Chess Club meets on Friday evenings. The Hamilton Chess Club meets in the Public Library, Hamilton, every Friday evening, at 7.30. Answers to Correspondents. R. Mears, .and F.K.K.— 1 hunks for letters and news. F.C.E. — Yem solution of 106 is eorPosition No. 108. By K. ERLIN. Vienna. (Second prize, “Tidskrift fur Schack.”) Black five pieces.

White to play and mate in two moves. Forsyth Notation: -8: pls2S2; BIQ2 I’2; 41<3: 4]>2P: 453; 5K2. Another Capablanca Brilliant. Played in a simultaneous exhibition at New York against a strono opponent. White. Black. Cn p a bl a n ca. M i e lie i s ei i. 1. P—lx4 P—QB4 2. P—QKt4 (a) PxP 3. P—QR 3 P—K3 (b) 4. PxP B.xP 5. P- QB3 B -K2 (i. Kt—Kß3 Kt—Kß3 7. P—K5 Kt—<l4 8. P -B4 Kt—l3s 9. P—Q4 (<■) B—Ktsch 10. B—Q2 Q -K2 11. Bxß Qxßeh 13. R QKtl Kt—Q6ch 12. QKt—Q2 Q—B(> 14. BxKt Qxß 15. K—Kt3 Q-Kt.3(d) 16. Castles P—Bl (e) 17. PxP e.p PxP (f) 18. Kt—R4 Q -R3 19. R—KR3 R Kt I 20. Kt—K4 P-Q4 21. PxP PxP 22. Kt—Q6 ch K- Qi 23. Kt (QG)_BS Q—Bl 24. Q—B3 Kt—B? 25. Kt—KtG (g) Q—B2 26. R.xP (h) QxR. 27. QxPeh K -B2 28. Q—Qb.h K—Kt3 29. R—Ktleh K—R3 30. Q—R3eh Kt—R4 31. Q —Q3<’h Resigns. (a) The Wing Gambit, admittedly risky, but olTering chances to an attacking player. White secures a strong centre, and many things happen before Black is able to use his Queen's side pawns. (b) Black's best plan undoubtedly is to “go the whole hog” with PxP. Afterwards P—Q3 may be played, and the KB developed by P—KKt3, etc. (c) This seems to let Black in. but White lias considered all the possibilities. (d) And the effect is that Black hns changed off all his active pieces, and remains with -l hopeles-dy undeveloped game. (e) Black’s only chance is by P—Kt3, etc.

(f) If QxBP, 18. Kt-K4 followed, it Q-R5, by 19. Kt (B 3 — Kts, and if Q—K2 by 19. 1* 85, etc. (g) A beautiful sacrifice. Of course if Pxixi, 26 R R7ch. If RxKt, 26. RxlMi. (h) Another tinp move, finishing oil' the game. “ Daily News.*’ Chess in the 18th Century. (Continued.) We now give a further extract from Philidor’s treatise. 'l’he opening chapter is entitled “Game the First, wil i Relive tions oil the most material Moves; and two Rack Games; one beginning from the 12th, and the second from the 37th Move of this Ganx*.’’ We do not propose to reproduce tin* “Back Games/’ as even without them the extract promises to be of considerable length. The text runs: — 1. White: The King's Pawn two Steps. Black: The same. W: The King’s Bishop at his Queen's Bishop’s fourth Square. B: The same. 3. W: The (Jneen’s Bishop’s Pawn one Move. B: The King’s Knight at his Bishop’s third Square. 4. : 'i’he Queen's Pawn two Moves (a). B: i lie Pawn lakes it. (a) Ims Pawn is played two Moves for two very important Reasons; the first is, to hinder your Adversary’s King’s Bishop to play upon your King’s Bishop's Pawn; and the second, to put the strength of your Pawns in the Mid die of the Exchequer, which is of great Consequemt? to attain the making of a Queen. W.: The Pa wn retakes the Pawn (L). B.: 'i'he King’s Bishop at his Queen’s Knight’s third .‘Square (r). (b) When you find your (fame in the present Situation (viz.) one of your Pawns at your King’s fourth Square, and one at your Queen’s fourth Square, you must pti’sli neither of them before your Adversary proposes to change one tor the other: in this case yon arc to push forwards the attack’d Pawn. It Is to be (observ'd that Pawns, when sustained in a front Line hinder very much the Adversary’s Pieces to enter in your (fame, or take an advantageous Post. This Rule may serv<» for all other Pawns thus situated. (c) If instead of retiring -his Bishop, he gives you ('heck with it, you are to cover the Check with your Bishop, in order to retake his Bishop with your Knight, in ease he takes your Bishop; your Knight will then defend your King’s Pawn, otherwise unguarded. But probably he will not take your Bishop, because a good Player strives to keep his King’s Bishop as long as possible. W.: Tie Queen’s Knight at his Bishop’s third Square. B.: The King castles. 7. XV.: 'I he King’s Knight at his King's second Square (d). B.: The Queen’s Bishop’s Pawn one Move. (d) You must not easily plav your Knights at your Bishops third Square, before the Bishop’s Pawn has moved two Steps, because the Knight proves an Hindrance to the Motion of the Pawn. 8. W.* 'Phe King’s Bishop at his Queen s third -Square (e). B.: The Queen’s Pawn two Moves. (e) Your Bishop retires to avoid being attack’d by the black Queen’s Pawn, which would force you to take his pawn with yours; this would very much diminish the Strength of your Game, and spoil entirely the Project already mentioned, and observed in the first and second Reflections. Vido a and b. 9. W.: The King’s Pawn one Move. B.: 'l'he King's Knight at his King’s Square. 10. W.: 'Hie Queen’s Bishop at his King’s third Square. B.: The King’s Bishop’s Pawn one Move (f). (f) lie playeth this Pawn to give an Opening to his King’s Kook; and Ulis

cannot be -hindered, whether you take his Pawn or not. 11. \V.. The Queen at bei sevund Square <«)• B.: The King’s l':-!i' p Pawn takes the Pawn (h). to) if y ou •-hoiitd tak« tin? Pawn ull'er’d to ymi, instead of plnying your Queen, juu would be guilt \ of a great Fault, because jour Royal Pawn would then lose its Line; whereas if h<* takes jour King’s Pawn, that of your Queen supplies the Place, and you may alter wards sustain it with that of your King’s Bishop Pawn. 'l*ln sc two Pawns will undoubtedly win th.- Game, because they can now no more lie separated without the Loss of a Piece, or one of them will make a Queen, as will bp seen by the •Sequel of this Game. Moreover, it is of no small Consequence to play your Queen in that Place for two Reasons: the first to support and defend your King's Bishon's Pawn: and. sis’ondly, to sustain your Queen’s Bishop, which, being taken, would oblige you to retake his Bishop with the above-mentioned last Pawn; and thus your best Pawns would have been totally divided, and by Con-seqnem e the Game indubitably lost. (h) Hr taken the Pawn to pursue his Project, which is to give an Opening to his King's Rook, and make it fit for Action. 12. VV.: 'l’he Queen's Pawn retakes it. B.: I'he Queen's Bis-hop at his King's third Square (i). (i) Hi- playeth this Bishop t<» protect his Queen’s Pawn, and with a View to push 'ifterwards that of his Queen’s Bishop's. Observe that he might have taken your Bishop without Prejudice to liis Scheme, but he <-huses rather to let you take hi- in order to get an Opening for Ins Queen's Rook, tho’ die suilers to have his Knight’s Pawn doubled by it; but you arc again to observe, that a double Pawn i- no ways disadvantageous when surrounded by three or four other Pawn-. However, to avoid (’ritiiism. this will bp the ‘Subject of a Back g.tmr. beginning from this twelfth Move, to whiih you are sent after tho P;irtv is over; ♦!■<• black Bishop will then take yoiir Bidiop. If will tian bo shewn, th.it, playing well on both Sides, it will maki no Alteration in the Case. The 'King’s Pawn, together with tho Quern’s, or the Kin-«\ Bisiho-p’s Pawn, well plac'd, and well . <ust ain'd. will cort ..inly w in the < »ame. N.B. In regard to tlu•-<■ Bark games, I .shall make them only upon the most » ssential Move-; for if 1 wa re to make them upon everv Move, it would >be an endless Work. 13 W.: I’he King's Knight at his King’4 Bishop's fourth (Square (k). B.: 'l'he Quci-n at her King’- second •Square. Ik) Your King's Pawn being us yet in no Danger, your Knight attacks his Bis-hop, in order to t«kr it. or have it rcmoveHl. 14. \V.: Th • (Jii'uqi's Birdrop takes the black Bishop <1 ). B I’he Pawn takes the Bishop. (l) As it is nlwav* dangerous to let the Adversary's King's Bishop 'batter the Line of vonr King's Bishop’s Pawn; and a-s it is likewise the most dangerous Piece to form an Attack, it is not only necessary t-o oppose him by times your Queen’s Bishop, 'but veil n.-'.ist get rid of that Piece as soon as a convenient Occasion oilers. 15. VV • I’he King castles uitli his Rook (m). B.: The Queen's Knight at 4iis Queen’i K»”.-ond square. (m) You chuse to castle < n tin King’s Side in order to strengthen and proto* t your King’s Bi-hop’s Pawn, w hicb yon will advance two Steps ns soon as ymir King’s Pawn i* attack'd. 16. W ; Th. Knight takes the black Bishop. 8.. The Queen tak- s the Knight. 17. W : The King’s Bisliep’s Pawn two Steps. B.: The King’s Knight at hi- Queen s Bishop’s second square. We hope to give the remainder of this game in our next

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https://paperspast.natlib.govt.nz/periodicals/NZGRAP19110906.2.18.2

Bibliographic details

New Zealand Graphic, Volume XVLI, Issue 10, 6 September 1911, Page 9

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1,616

CHESS. New Zealand Graphic, Volume XVLI, Issue 10, 6 September 1911, Page 9

CHESS. New Zealand Graphic, Volume XVLI, Issue 10, 6 September 1911, Page 9