BROWNIES THE GIRL GUIDE RANGERS
FISH ARE NEVER THIRSTY. water, though their mouth's are washed by the water they take In while breathing. The perpetual opening and shutting of the fish’s mouth Is the breathing process. As the mouth opens, the gullet, owing to the action of muscles, closes and the flows out over the gills. The gills of fishes which live on tiny water creatures are fitted with screens to prevent their prey escaping with the water. While water does not pass the closed gullet, solid food can force an entrance. Strange as It seems, Ilsh require fresh air as much as we no ourselves. They need to take in oxygen as we do ourselves. They need to take in oxygen, an.) give off carbon dioxide for the sake or the aeration of their blood. Whereas we draw the lire-giving oxygen rrom the air, tliev by means or their gills, draw it from air which is dissolved in water. Goldfish will die, if the bowl In which they swim is made air tight by a cover, directly the oxygen in the water has been exhausted. Hut fish require very little oxygen to support lire and it is calculated that a man requires DO.uuo times more than a fish.
THOUGHT FOR THE WEEK. There is so much bad in the best of us. And so much good in the worst of us. That |k ,t ab^ r t d, t y he us a "y of us.
QUESTIONS ANO ANSWERS. Hero is an inter-patrol frame which can he played by patrols with unequal numbers—always a useful thing - to have up ones’ sleeve. This one can either be played a* a General Knowledge frame, nr the questions can be on tests at which the
by Captain
company as a whole has been working. A Guider holds a hat In which are slips «*r paper containing the questions. All the answers to the questions are placed on a table at the further end of the room. When the whistle blows, the first member of each patrol runs up and draws a question. IT she knows the answer she may go straight to the table at the other end and find the answer, taking both question and answer to her P.L. Then the next person draws a question—and so on. The game being to see winch Putrol can collect the most questions and answers In the allotted time. ir a Guide does not know the answer to the question she lias drawn she may go and consult the rest of tlie Patrol, and it they can tell her the answer she may then go ami look lor it, and bring it back bell no one knows the answer, the Guide must go and put the question back in the uat before the next person can have her THE MAGIC FLUTE. Here is a suggestion Tor the musically inclined Brownies or Guides. First lake a good sound and unused cork which has neither holes nor cracks .u it. Place the cork against me teem holding it tightly between the ups aim play upon it with the handles of two prongs or forks, or the bowls of two spoons. You will find you are able to imitate the sound of a piccolo or small llnle, and almost any simple, quick air may bo played on it. CULTIVATE A GOOD WALK. A good walk Is one of the most Important assets ur a girl. Character shows more in a walk than in any other way, a person’s moods also shows >ery largely. When you walk behind anyone In the street have you not orten thought •‘Oh, that person must be awfully miserable, look at the way sbe Is walking” or, ".she must bo terribly tired, she is dragging one
foot after another,” etc. When you are contemplating the person In front. Just remember that someone behind you Is probably summing you up from your walk. There are six points to remember in good walking. FEET: Walk with each foot in a straigh* line. Practice this along a floor where there are wooden boards and keep earn foot straight along one board. The feel should never be turned out; nothing look* worse than a splay-looted walk. You will never walk well If you try and wear shoes which are too small. Swallow your vanity and IT your feet are large have large sized slioes and be comfortable and will well. LEGS; These should move easily and loosely. You all know the long loose--1 imbed stride of tlie biker and the man accustomed to mountaineering. Cultivate lids looseness. You want to swing from the thighs, but Don’t get the mannequin RACK: Keep the hack absolutely straight. SHOULDERS: The shoulders want to be kept back and down, and the chest thrown well out. on a cold day It is very easy to hunch the shoulders and push ones head down inside the coa collar, but this looks very ugly amt does not really make us any warmer. Throw the head back, the chest out and the shoulders down and get a good swinging stride and you will soon get warm. ARMS: When one says “swing the arms” many people immediately begin to work their arm.- runou-ly and get up a sort or steam engine fury about It. This looks very ugly, is hard work and quite unnecessary. Let the arms swing loosely and naturally by the sides, let them b* thoroughly relaxed from 'he shoulders. HEAD: The head should be held high, but In doing this do Not stick out the chin! There is a great tendency to do so. and it does not look at all graceful or attractive to see a chin coming sometimes berore the rest or tile person. A splendid practice is to walk round the room carrying a bowl on the head—or a book. A light papier rnache bowl is the l>e-t kind. Try to forget it is there and don’t wear a strained expression all t!v time. Smile! A girl does not want a military walk, or a naval walk, she wants an easy graceful walk, and for this Balance U ««*• of tha most important features.
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Bibliographic details
Waikato Times, Volume 121, Issue 20248, 17 July 1937, Page 20 (Supplement)
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1,033BROWNIES THE GIRL GUIDE RANGERS Waikato Times, Volume 121, Issue 20248, 17 July 1937, Page 20 (Supplement)
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