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DRAUGHTS.

(By “WILL O' THE WISP”). POSITION No. 462. By W. Penman, of New Zealand (champion of Australia). Black: 23 ; kings, 8, 22.

White: Kings 2, 15, 30.

(a) 22—18, 30—20. IS—l4, 26—22 and White wins. Also 22 —25, 30—26, 25 29. 6—lo, 29—25, 10—14 and White wins. THE “EDINBURGH.” The accompanying game, between two well-known Australian champions, was played in the 1027 Australian championship, held at Launceston. J. Boyles (Victoria) conducted the Black men, and T. G. Richards (Queensland) the

(a) This is a book loss. In the next game, with the White pieces, Boyles here varied with 27—23 (the correct move) and draw. INTERESTING “BRISTOL” GAME. The following game was played between R. R. Clifford and J. Bingham, both ex-champions of Queensland. Score and notes by Mr C. Scott are taken from the “Sports Referee,” Brisbane:—

Drawn. (a) Black has a wide choice and can play nearly anything. The text makes an equal game: 9 —lt, 25—21, 16—19, etc., is the “Double Corner Dyke.” (b) 23—18 can be played also. (< ) The “ Encyclopedia *' says this is a good line, but restricted in scope. A move much favoured is 23 —18, and if replied to by 10—15, etc., initiates an (d) Generally plaved. The late James Ferric against R. Jordan for the world’s championship played 3 o—30 —3 5 here, but over-valuing his position later lost. <e) Dos.: 25—IS, followed by 13—17, is strong for Black. <f> 10—15. etc., draws. (g) 18—14, 10—17, 21—14, 3 I—ls, 24—19, 15—24. 28—19, 4—B. 29—25. B—ll, 25—22, 16—20, 22—18. Drawn. (h) F. Hewitt beat J. Eritwistle by 16—20. 23—IS. 11—16. 27—23. 6—lo. 14—9, I—6. Black wins (instead of

I 23—18 at the second move: 29—25 would draw). (j> 6—lo. 25—21. 3 o—l 7, 21—3 4, 7—in. 14—7. 3—lo. 27—21. 16—20. 23 IS. 2tt—27. 32—23. 31—10, 18—15, 30—14, 15— 11. 14—18. Drawn. (j) 25—22, 9—13, 23—14, 16—23. 27 IS. Wiiite best (k) This appears to lose; 5—9 will draw thus: s—y, 25—23. 10—14, 31—27, 3 4—23. 27—3 8, 4—B. Drawn. (l) The position now makes a line problem. White to play and win: 25—22 3 2—16 3 8 30—25 4 8 15—10 15—19(p) 31—26 32—27 20—24(0) S—l2 25—18 11—16 10— 7 19—26 26—23 27—23 (m ) B—3 1 12—2 8 16— 20 (n) 7 3 26—30 19— 15 11—15 2 8—32 White wins. (m) 1 I—lß. 22—15. 21—18. 27 IS—27, 31—24, S—ll, 24—20, White <nj B—ll, 22—IS, 14—17, 19—15, White wins. (o) S—ll, 22—IS. 14—17, 10—7, 20— 24, 7—3. 16—20, 23—3 9, White wins. (p) 24—28. B—l2. 15—3 9, 22—3 8, 19—26 18—9, White wins. ADVICE TO THE AMATEUR. The following remarks by the eminent draughts expert, T. Goldsboro, are of special interest to young players* and amateurs:— To become a good player it is necessary that you procure a suitable book specially got up for beginners, such as Hill’s “Manual” or Lees’s “Guide.” After you have thoroughly familiarised yourself with the numbers of the squares, examine some of the elementary positions or problems contained in your guide, and endeavour to retain them. Your next and most important step is to get crossboard practice. Always trv to play with a slightly better plaver than yourself. Apply yourself diligently to a study of your book, and crossboard play never make a move without some object in view, no matter how vague and uncertain it may be. Your success will be measured by your powers of application. In the course of three months, less or more, according to your facilities, you will begin to sec under the surface, and your artistic and logical faculties will awaken to a sense of the beauty and logic of this great game. An attainment to this stage is necessary it you wish to experience its peculiar charms. Any further advance will depend upon yourself find your environment To become an -expert requires years of constant and unremitting study. The main compensation you will got from a systematic study of the checker game lies in Us mental gymnastics. To become other than a mere wood-pusher, to get past the threshold of the peculiar world of art and science called "checkers,” a period of close application is necessary. . „ Moreover, always take advantage of any opportunity to converse with a really good player. Do not be afraid to ask him about anything you do not understand, for I*9 per cent of the “classy” players are always willing and anxious to help the student along.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/TS19300729.2.67

Bibliographic details

Star (Christchurch), Issue 19134, 29 July 1930, Page 5

Word Count
739

DRAUGHTS. Star (Christchurch), Issue 19134, 29 July 1930, Page 5

DRAUGHTS. Star (Christchurch), Issue 19134, 29 July 1930, Page 5