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Draughts.

(By WILL-O'-THE-WISP.) SOLUTION OF PROBLEM No. 150. (By ,'D. Gourlay.) Black 2, 7, 12. 27; kin Ks 26, 30. White 13, W, 16, 17, 10, 29; lun- # 4. White to move and \v:n. 19_15 7—ll 10— 6 21—17 12—1!) 20—25 2—lß 'B—'ls 15—10 30—21 4 8 White wins. SOLVERS. Correct solution of Problem No. 156 received mm Tom, Rangiora; TV Crown Head, Belfast: ,T.C., St Albans; Checker?, Sydenham; Old Fourteen th. Christchurch: Pw'«. Ashburton; The Phed, Eokoia; a-tid A.8,, Oamaru, PROBLEM No. 158. By W. Watson, Belfast. (Specially contributed.! Bkck 13. 15: kings 5, 25, 32.

White 9. 'l4, IK, 17, 22, 26. 31. Whit.3 to play and win. Neat, with sparkling finale. —Br. Ed. CORRESPONDENCE GAME. The following correspcndenco gar-?, played betv/een Messrs i!. Holmes, Perth, W.A. (champion of Austiulasia) and J. Boyles, of Brunswick, is well vonii tlio rtudc-iu's attention, owing to i:s clever ending: " Denny." 10—14 2—ll 13—10 I—G 22—17 22—17 26—23 29—25 7—lo 3 7 16—22 22—29 17—13 28—24 32—2S 31—27 11—15 14—18 B—l2 la—:22 *B-11 10—17 12—16 7—ll 24—20 21—14 24 —20 8— 3 4 8 18—22 15—10 29—25 20—1*5 26—17 27-7-2 i Drawn. 12—19 9—IS 10—15 23 7 30—20 17—14 AN ORIGINAL GAME. The following is an original and well phycrl game between two famous players, J. Soariftiit and 11. Kri dcrson, in one oi the early Scottish tournament*: " Kelso " B1 a ck— Sea r i jrh t. V\" hi: e— Hen ders on. 10—If. 32-27 13-17 25—IS 23-13 I—6 6 15—22 1.;—19 2i—l6 2—24—19 17—14 10—17 29—25 11—15 U —l3 25—21 13—23 19—16 24-2u 4 8 17—14 25—29 6 9 21—It 11—15 10—11 27—2:; S—l2 21-17 29—25 5—12 30—2 i 7—ll 11—7 23—10 12—19 14—10 Drawn 12 —*1} 25—21 13—22 A CHAMPION BOUT : Game played between J. Ferric and H. i'?fc!Kln.an, cf Giasrow. in cue oi tbcii champion sittings: " Dr;.ny." Black—l-'erne. White —Freed man. 22—1 7 24—•;.) 27-24 S-~4 6—19 15—21 10—11 22—26 17—-i:s 2v-l9 24—20 1— 8 I—6 11—17 B—il 26—31 '4-:; B—ll 14—23 31—27 71—11 22—18 19—15 19—16 0—25 11—16 'll—lß 12—19 59—22 2«> —11 29—11 11— 7 11—15 7—16 r-llj 2—ll 23—39 18—14 20—19 30—26 a— fj s 18—21 23—30 26—23 14— 7 11— 8 32 7 Drawn A STUDY OF THE " SWITCHER " GAME. (By J. W. Dawson, .\eweastlc-on-Tyne, in the "Yoxkshi'i.' Wuklv Pos'.' 1 9—13 12—19 11 —Ift dll—ls 21—17 27—2-1. 2 i—-15 16—11 11—15 a 10—15 13—22 B—l2 23—1S I/—ly 26-17 11— 8 B—ll 7—M It—22 15—18 26—23 30—20 31—26 8— 4 6 9 11—18 22—31 18 —26 25-21 32—27 17—14b 4 8 9—ll 18—25 31—24 12—16 . 18— 9 '.S—22 28—19 29—11 5—14 -t— 8 2 7c 3-12 21—20 Cl—l7 15—10 15—19 15—IS 7—11(1) 23-16 22—15 12—10 Drr.wn. (a) Or,c;un~ f? an Edinburgh, the gamo ncv.' transfers ir.'.o the Switches ooer.ing. (b) Conests a county mauij panic between j Messr.; J. Owen and C. liull, where the- iattor lost, as under:— irO —lt> 2 7 15-10 16—20 I 31-21-' 16 —12 11—16 ! ~*." 9 " B:r-k v! Irs." 0 (c) If I—6 or I—s.1 —5. 14—Id draw- Or if 2 —&, 2C —l6, !•—lO draws; bu< if 8--i2 ins.ta-i ci 6—lo. then Whi'c wlnt. t<iu« • 8-12 15—6 3 C —:?> C—ls 14—10 9—14 1— 6 26—30 6—9 I—ll 2t-26 19—16 10—— 6 14—IS 11— 7 I—lo 6 1 3 —lO V. lii';» w^iis. {'!) B—l2 would Icse. Variation (1). S—ll(2t 16—11 15—19 11— 7 19—16 7—16 14— 9 or 11—15 20—11 19-23 9 G Div.wn Variation (2). S—l2 16—19 31—20:3) 23—16 19 —15 c-i 1 7 2 6 9 1— 5 19 23 26—23 e26—22 15—11 1— b 10—15 9—13 7—16 23—27 23—27 22-26 20—11 !-;--!!) 2 6 11— 7 12—1G 27—31 C"--23 10— 6 11— 7 15—lls White wins. (e) 2G—23, 9-13; 23-19, 14—10; 19—23, 11—15; 23-27. 10—G, etc. White wins. Variation (3). 38f 13- -iO 16-22 13— 6 10—15 26—22 9—13 12—16 31—20 2 6 22—13 6—lo 7 2 22—17 19-24 8-12s 6—9 IS— 9 White wins. (f) If 31—27, 7—2; 27-21, '2—7; 24—19, 7 —11; 19 —23, 10—6, same as at note (s). (g) If CO—22, 2—6; 22-17, 14—10; '17—13, 10—7, Whits wins. MR SHEARER ON PROBLEMS. Hnvo a preference for problems with natural settings, sucli as might occur in natural play. Therefore, critical endings and brilliant, "coups" aa> always welcome. The big-involved stroke, however, will always have a charm for tho novice. r ihe stroke, in order to merit iu place, should be sufficiently wdi concealed to baulk a good p!ay«r iron, solvit j; ou the diagram. Open pesitions, where a number of clever moves icrce a stroke or coup, nro attractive to all srr.des cf players. The hard ending, where the result has to lie achieved by lons sustained tactics, repels the weaker playc-r, and enly (ippeils to tlio e-st class cf solver. In composing such proo lem s as the bis- sweep or forced coup, tho advice triven by the best Euthorities is to fix ou tho idea you wish to illustrate, -and then conceal it as carefully as possible by building an involved position or by retracting the moves and adding a piece or two if a coup is desired.

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https://paperspast.natlib.govt.nz/newspapers/TS19170811.2.87

Bibliographic details

Star (Christchurch), Issue 12083, 11 August 1917, Page 15

Word Count
854

Draughts. Star (Christchurch), Issue 12083, 11 August 1917, Page 15

Draughts. Star (Christchurch), Issue 12083, 11 August 1917, Page 15