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DRAUGHTS

CONDUCTED BY F. HUTCHINS. “Let science give release To minds o’er wrought by care and thought Let the checker board be brought. The battlefield of peace.” All communcations to be addressed to “Draughts Editor,” 54 Biggar Street. Solutions of problems, games, criticisms and analysis are Invited. PROBLEM No. 739. Contributed by S. S. Brown, Cardiff. Black—6, 10, 15, 19, 20, 21.

White—s, 17, 24, 26. 27, 30. White to move and win. Mr Brown states: "The above was my first published problem nearly 12 years ago in the old South Wales Echo column (now extinct), and, although it runs into an old ending, at the time I composed it I did not possess one book on the game.” The above was recently demonstrated on the Giant Board at Lloyds Park. Walthamstow by C. J. Greensword (Tottenham champion).—Draughts Editor in Reynold’s News PROBLEM No. 740. By B. Berry. BLACK.

WHITE. Black—3. 23, 27: Kings 19, 25. White—ll. 14, 16, 20; Kings 9. 18 White to play and win. i GAMES. DOMINION TOURNEY. Below are two games played in the tourney at Dannevirke during Easter last. The notes are added by Mr G. A. Brown, winner of the championship:—

(a) A good reply to the "Double Corner.’ (b) A popular reply frequently brought up from the "Ayrshire Lassie” thus: 11.15, 24.20, 9.14. (c) Strongest reply. (d) 10.15, 25.22, 7.10 is same as trunk. (e) Stronger than 15.19. (f) I was watching a Hilliker v. Boreham game at the Wellington congress in 1921 when text was adopted. I asked Mr Hilliker where he had found this move, and to my astonishment he told me it was an improvement on book play. I wonder if he is of the same opinion still. 15.18, 12.16. and 3.7 will draw. I put text as a definite loss. (g) 7.11 puts up a better fight, but White can win.

(a) Safer than 11.15. (b) Stronger than 11.15, which is often played. (c) 29.25 is usual. Text and White s next move found me in unknown field. (d) 3.7 didn’t hold out any promise of a W1 (c) If 16.19, 23.16, 12.19, 9.6. 1.10, 15.6, 3.7, 6.2. 7.10, 2.7, 10.15, 7.11, 14.18. 11.16. is a White win. (f) Spoils a well-played game. 4.8, 26.19. 27.24, 20.27, 8.11. 16.20, 11.16 gives White a neat draw. —Otago Daily Times. DOMINION TOURNEY GAMES. These two games were played between D. Calderwood, ex. N.Z. Champion and J. R. Clark of Christchurch. Clark is a strong player, always cool, calm and collected, a temperament eminently suitable for tournament play. A noticeable feature in these two games is that both wins are with the L —

Black or what is considered the weak side. GAME No. 914.

The came ultimately reached this position: Black—lo. 11. 12. 15. 19. King 18. White—2o, 26, 28. 32. King 30. Black won by 19.23.

Southland Times Notes. (a) 11.15 is a good line and is considered best by some authorities. (b) 26.22 is a better move. (c) 8.11 or 16.20 are perhaps more popular but text is good and leads to many wins. (d) 16.20 is a good alternative, but we prefer text. (e) Black has now a very strong game and Mr Clark handles it well.

(a) 24.19 is the usual. (b) Now into a Bristol, brought up thus—ll.l6. 22.18. 25.22, 16.20, 29.25, 10.14, 18.15, 11.18, 22.15. (c) A strong reply. (d) 4.8 is book. Text seems to be the beginning of some fine original play. (e) 22.17 would bring it back to book. (f) This exchange allows Black to win by a beautiful bit of end play. 26.22 appears to draw. SOLUTIONS TO PROBLEMS. PROBLEM No. 735. By "Tired Tim” (In’gill). Black—9, 14. 18. 21, 22; Kings 26, 32. White—l2, 15. 16, 19, 20, 24. 28. 31; King 4. Black to move and draw. 18.23. 15.10, 14.18," 10.6. 9.14, 6.1, 14.17, 1.6, 21.25, 6.9, 17.21, 9.14, 25.30, Draw. PROBLEM No. 736. By “Tired Tim” (In’gill). Black—2s; Kings 3. 4, 15, 29. 32. White—23, 31; Kings 6, 16, 17, 20. White to play and win. 23.19. 15.24, 20.27. 32.23, 31.26. 23.30, 17.21. 3.7, 16.12, 7.3, 6.10, 4.8, 10.15, White wins. SOLUTIONS RECEIVED. Nos. 735 and 736.—F. R. Forde (Milford). A. Neilson (Invercargill). LATE R. E. BOWEN. The late R. E. Bowen, one of the ablest analytical and impromptu players that ever lived, thus wrote: "To know how many variations we shall have, we have only to decide how many moves there shall be to a game. The match between Wyllie and Martins in 1864 seems to be about an average. > “There were 62 games and 4001 moves; average, over 64 moves to a game. "Suppose we make it 60. I find we shall have the following surprising number of variations—lls2, 921, 504, 606, 846, 976. “If 40,000,000 people could play together at the same time each couple playing one game every ten minutes, ten hours a day and 300 days in a year, it would take them 1.600,279 years to play that number of games. "If the games were printed in a series of books, 2000 variations to a book, they would make 576,460,303,422 volumes. "The game of draughts is far more profound than human knowledge can fathom. Its ever-varying positions cannot be solved. The true position will never be written. “Though one had the brains of an Anderson, and the wealth of a nation, he would pot unfold a hundredth part,’ 1 .

GAME No. 912. “Double Corner.’’ Black: J. Shadbolt. White: G. A. Brown. 9.14 29.25 4. 8 26.23 11.20 24.15 24.20-a 7.11-d 17.13 18:22 18. 2 10.19 11.15-b 25.22 2. 7-f 21.17 6. 9 30.26 22.18-c 11.15 • 23.19 14.21 13. 6 1.10 15.22 22.17 15.18 23.18 22.25 27.24 25. 9 8.11-e 32.28 8.11-g 19.16 White 5.14 28.24 11.15 20.16 12.19 wins

GAME No. 913. “Double Comer.” Black: A .. G. Brown. White: J. 1 Shadbolt. 9.14 11.16 2. 7-d 10.14 22.26 21.25 24.20 24.19 18.14 19.15 18.14 9.13 5. 9-a 7.11 10.17 1. 5-e 26.30 25.30 22.18 22.17 21.14 9. 6 14. 9 6.10 11.16-b 16.20 11.16 5. 9 30.23 3. 8 20.11 32.27 14. 9 6. 1 9.25 11. 4 8.22 9.13 7.10 9.13 25.22 30.26 25.18 18. 9 29.25 1. 6 5. 1 10.14-f 4. 8 13.22 13.17 14.17 13.17 26.19 26.22-C 30.25 25.22 22.18 1. 5 B. wins 8.11 6.13 17.26 17.22 17.21 27.24 25.18 31.22 15.11 5. 9

Denny. Black: Clark. White: Calderwood. 10.14 13.22 13.17 1.10 22.25 22.18 26.17 14.10 9. 5 29.22 11.16-a 6.22-e 17.22 8.11 18.25 25.22-b 30.26 19.15 5. 1 13.17 7.10-c 5. 9 11.18 11.15 25.29 24.19 26.17 23.14 1. 5 17.22 8.11-d 9.13 16.19 10.14 3. 7 22.17 17.14 14. 9 5. 9 27.24 9.13 10.17 4. 8 14.18 7.10 18. 9 21.14 10. 6 9.13 24.20

GAME No. 915. Denny. Black: Calderwood. White: Clark. 10.14 7.10-c 2. 7 9.14 1. 5 22.18 25.22 23.14 25.21 22.17 11.16 10.19 9.18 8.11 14.18 25.22 23.16 31.26 15. 8 17.14 16.20 12.19 7.10 3.12 18.23 29.25-a 24.15 21.17 27.24-f 8.11 14.18-d 10.19 20.27 Black 18.15 30.25 22.15 32.16 wins. 11.18 4. 8 5. 9 12.19 22.15-b 26.23-e 17.13 26.22

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Bibliographic details

Southland Times, Issue 22728, 2 November 1935, Page 19

Word Count
1,191

DRAUGHTS Southland Times, Issue 22728, 2 November 1935, Page 19

DRAUGHTS Southland Times, Issue 22728, 2 November 1935, Page 19