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PROBLEM 2609.

By F Aii-EN, Leeds. [BiACI.] " '

Black: 3, 6, 7. White: 14, 15, 30, Idng 29. White to play and win. An ingenious -win which a good nmny will fail to discov-er at the first attempt. Very useful. It appears in a recent issue of tiie Plymouth Mercury. To help in the study of the- -same" idea, we reproduce Mr' Frank Dunne's twin positions: — PROBLEM 2610. Black: S, 11, 14. White: 20, 22, 23. Black to play and win. PROBLEM ' 2611. Black, 7, 14, 19. White: 21, 26, 27. Black to play and. win.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/OW19080819.2.223.3

Bibliographic details

Otago Witness, Issue 2840, 19 August 1908, Page 71

Word Count
95

PROBLEM 2609. Otago Witness, Issue 2840, 19 August 1908, Page 71

PROBLEM 2609. Otago Witness, Issue 2840, 19 August 1908, Page 71