PROBLEM 2609.
By F Aii-EN, Leeds. [BiACI.] " '
Black: 3, 6, 7. White: 14, 15, 30, Idng 29. White to play and win. An ingenious -win which a good nmny will fail to discov-er at the first attempt. Very useful. It appears in a recent issue of tiie Plymouth Mercury. To help in the study of the- -same" idea, we reproduce Mr' Frank Dunne's twin positions: — PROBLEM 2610. Black: S, 11, 14. White: 20, 22, 23. Black to play and win. PROBLEM ' 2611. Black, 7, 14, 19. White: 21, 26, 27. Black to play and. win.
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Bibliographic details
Otago Witness, Issue 2840, 19 August 1908, Page 71
Word Count
95PROBLEM 2609. Otago Witness, Issue 2840, 19 August 1908, Page 71
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