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Solutions to Problems.

Games.

Solution to Problem 1771.— (Zimmerman ) Key move, 1 Q-Q 2 Solution to Problem 1772.— (Gottschall ) Kry more, 1 Xt il 4.

Game played in a recent match between Bristol r.nd Clifton (O. Hunt) and Oxford University (H. Arthurs): — Scotch Gambit.

(a) A Counter Gambit in reply is most unusual ; there is an example of the variation in " Staunton's Chess Praxis." T^e do not see any aofrantage in this departure from the usual line of play. (b) P x P, leading to an exchange of queens, seems preferable. (c) "Why not take with the queen, avoiding the doubled pawn? (d) Good bold play, which wins a pawn, and we do not see how its loss could have been avoided. (c) This loses another pawn. The best move for Black here would have been b-q 3, for White could not safely have captured the q b p on the next move. Black would then have gained time to exchange pawns instead of submitting to loss. (f) With three pawns behind, and without the vestige of an attack, Black might well have resigned here. (g) A shorter road to the end might have been K-K 8 eh, &nd then Q-K 4, exchanging queens. This game was plaj'ed at the Otaga Chess Club between Messrs J. Edwards and O. Balk: King's Bishop's Gambit.

(a) r i si 3 characterised by Gossip as one of the untenable defences; 3 p-q 4. as recommended lv Yon Bilguer is considered the beut.

White. Black. Hunt. Arthurs. 1 P-K 4 P-K 4 2KtKB3 KtQB3 3 P Q 4 PQ 4-a 4 X? x P-B Px P 58-QKt5 B-Q2 6Ktxß QxKt 70-0 Kt-KB3 8 KtQB3 P-QR3 9 B x Xt P x B-C LO KtxP-D KtxKt LI HKI B-K2 12 Hx Xt 0-0 I3PQKt3 QB-Q1 14PQ83 P-QB4 LSB-H3 P-KB4-E 16 K-K 1 Jt-B 2 17 B x P B x B 18 P x Ti Q B 1 IDQ-K2 P-B 5 M Q-B 4 Q R-K B 1 JL K-K 7 Q-n 4 22 Q R K 1 P-K X 3

White. Black. Hunt. Arthurs. 23 R x P P-B 6 F 24 R x R R x It 25 P-KKt4-G Q-L 5 26 QxQ KxQ 27P-KR3 P-KR4 28 P x P R-B 4 29RK3 RxRP 39 R x P R-Kt 4 d 31K-B1 11 xP 32K-K2 K-QR4 33P-QR4 RK4ch 34KQ3 PR 4 35 KQ 4 R-K 7 36 PB 4 K-R 2 37 P-B 5 K-Q 7 eh 33 KB 4 K-R 3 3i«P-B6 JKR4 40 P-B 7 R-B 7 eh 41 R-B 3 RxP 42 P queens K-R 5 4i Q-Kt4mates

White. Black. Edwards. Balk. 1 P-K 4 P-K 4 2PKB4 PxP 38-B4 P-Q3-A 4 P-Q 4 B-K 3 SBzB Pxß 6 Q-R sch P-Kt 3 7 Q-QKtscli Kt-Q 2 8 B x P B-Kt 2 9 Kt-K B 3 P-Kt 3 10 Kt-B 3 Kt-K 2 LI Kt-KKtSBxP 12 KtxKP BxQKtch 13 Px B Q-B 1 14 B-R 6 Q-Kt 2 15 0-0 Q-B 3(?) [SQxQ Xt x Q 17 KtxQDPchK-Ql ,

White. Black. Edwards. Balk. 18KtxR KBI 10R-B7 Kt(B3)-K4 20 R-K 7 K-Kt I 21 BKt 7 R-Q B 1 22 Xt x P P x Xt 23 R-QKtl R-B2 21BxKt Pxß 2-SRxRP K-Bl 26 R-QKt3 R-B5 27 R-K 4 K-Kt 2 £8 K-R 7 KB 3 S9RxKt KxR 30RxP R x B P 31RxP RxP 32PKR4 KxRP 33 P-R 5 and wins.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/OW19010327.2.171.3

Bibliographic details

Otago Witness, Issue 2454, 27 March 1901, Page 56

Word Count
571

Solutions to Problems. Games. Otago Witness, Issue 2454, 27 March 1901, Page 56

Solutions to Problems. Games. Otago Witness, Issue 2454, 27 March 1901, Page 56