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GIRL GUIDE NOTES

By Guideb. J The monthjy meeting of the Brown Owls was held in the Guide rooms. Miss I Taylor occupied the chair. Representatives from the following packs were present:—lst and 2nd Caversham, Ist Knox, 4th Dunedin, Mornington, St. > Andrew, Port Chalmers, Roslyn, St. Hilda's, Anderson's Bay, South Dunedin, Musselburgh, and Maeandrew Bay. Arrangements were completed ' for the Brownie concert to be held on Saturday. Preliminary plans were discussed and made with regard to the Brownie revels to be held in November. The next meeting was arranged for the last Monday in the month. LOG BOOKS. When you sit down and write your company log book you should make it both businesslike and artistic —two qualities not.popularly supposed to go together. A* businesslike log does not mean one which contains pages of unrelieved black ink. for nothing looks more uninteresting, but one which does contain a more or less accurate account of the principal events in the company's History and which is written up at regular intervals. The system of writing up the log once every six months may have its advantages for the busy captain, but does not tend towards strict accuracy. An artistic log book is one which catches the eye and rouses the interest of the reader, even though he or she may not be personally interested in the written matter, and it is in this respect that the average log book is a trifle lacking. It adds greatly to the interest of your book if it is embellished with photographs, and, if possible, little comic drawings, or even serious paintings if you can rise to these. A little colour helps wonderfully. if, in the past, you have been guilty ot pages of solid black writing, try underlining the principal headings in red ink. This cheers things up at once. Sometimes patrol leaders assist with the keeping of the company log, but on the whole it ie more satisfactory for each leader to keep her own special patrol log, leaving captain or lieutenant to write up the general history of the company in a more imposing volume. ' There is nothing like a properly-kept log book for bringing back happy recollections of a fiast camp, hikes, etc., and it is an unfailing source of pleasure to the Guides to see how funny they looked four years ago and what long skirts captain wore in 1924. Added to this, it ie a great help to a new captain who has to take over it she has a record of past history and traditions of the company. So, in writing your log, bear in mind the impression it. will give your successor. Again, log books are of great use on those devastating evenings when commissioner comes to visit the company and only one leader turns up (and that one out of uniform). "Would madam like to see the log? " we. inquire, pressing it firmly into her hand. . Madame *w|jr and should it prove sufficiently enthrallffir we have time to pull ourselves|togfether, quell the more .turbulent members of the company with a stern look, and get through roll call more or less unobserved, so that.when commissioner avs down the book and comes back to consciousness of the present company ihe finides are all standing m neat rows ready to be inspected, and the worst is ° V Most- of us love our books and took on them as friends, and the log book is no exception, for it is well worth cultvating, and improves greatly on acquaintanCe' . GUIDE GAMES.

Beseieed Garrison (Stalking and Morse)-Three or'four Guides are on a hill and a little way off in different directions are stationed friends and enemies. The captives signal a^otdI each in any manner they wish. • The words are to be aomething needed such a* food, water, clothes etc. The friends read the messages and each one tries to stalk to the garrison • with ■ one of uw necessary goods (only pretendmg to carry them). The enemies read the message also and try to cut off the friends. An enemy might meet a friend and say, "Do you carry food?" If she does, then that friend is out. If not 6 he carries on and the team with the largest number of friends reaching the garrison Numbers—Two teams who choose a den some distance apart are given numbers. There are, say, five" in a team, and each is given any number, but each team's numbers must be the same. The numbers are written on paper, ana the idea is for the teams to reach their opponent's den without being challenged. Both teams stalk towards each other, atid no one must go back. If A meets B he says "stand," and if A has a higher number A collects B's number and B is dead. A continues and sees how many numbers she can collect. If B's number is greater, then B carries on. The email numbers should go as quickly as possible to the other side and should not challenge anyone as they are almost sure to be defeated unless they meet the same number, then the first one to challenge gets the other's number. Number 100 can lurk about a bit and collect as many as she can. The team collecting the most numbers wins. . . , Cargoes.—Divide the company into three equal groups. The first group represents ports and each Guide takes the name of a port. The second group represents ships, and the third pirates, iiach port has a number of papers. lne pirates lurk near the ports but under cover. A ship goes to each port and is given a slip of paper with the name of that port written on s it. It then stalks as quickly as possible to another port. If it reaches the port safely without being challenged, by a pirate the second port writes her name on the slip and also gives the ship another slip with her name on it and the ship sails off to another port. The pirates try to challenge ships as they go from port to port, and if a ship is challenged she hands over to the pirate all the slips she has and begins again. If a pirate is seen by a port the port collects all the slips the pirate has. At the end of the game (about 20 minutes) ports and ships count the numbers of slips that have two names on them and pirates count all they have. The group with the greatest number is the winner. Ports remain stationary all through the game.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/ODT19330906.2.130

Bibliographic details

Otago Daily Times, Issue 22051, 6 September 1933, Page 12

Word Count
1,097

GIRL GUIDE NOTES Otago Daily Times, Issue 22051, 6 September 1933, Page 12

GIRL GUIDE NOTES Otago Daily Times, Issue 22051, 6 September 1933, Page 12