DRAUGHTS
Conducted by JAS. BEECOT. Solutions of problems, games, and analyses Invited for this column. Games should be written In six columns as below, and all correspondence addressed to Mr J. Bcecot, 63 Leclthampton court, or Otago Dally Times Office, Dunedin PROBLEM No. 115. By J. A. Borehara, Dunedin. Black 1, 10, 14, 26, King 18.
White 17, 21, 24, 30, King 7. White to move, Black to win. The above setting with the Black King on 23 Instead of 18 was given as a problem by J. A. Rear, the famous English player. In his solution Mr Kcar said that 23 18 would only draw. Mr Borehatn plays 23 to 18, which forms the above position, and then demonstrates a very nice win, PROBLEM No. 110. By C. Nelson, Brooklyn. Black 9, 24, Kings 27, 28.
White 18, Kings 15, 19, 30. White to move and win.
TO CORRESPONDENTS. D. N. 'Wilson, Waimate.—Four letters received re “ Masterpiece.” Do you wish to withdraw all the play sent 7 Glad you intend sticking to It, and wish you success. James Stevenson, Wendon.—Many thanks fop letter and enclosure. James Bruce, New Plymouth.—Letter posted, enclosing four solutions to your problem. G. S. Brown, Dunedin.—Thanks for problem. Glad the column Is of assistance to you. Edwin Hanvey, Maclennan. —Thanks for solution to masterpiece. GAMES. A SIMPLE WIN. Below is a simple win (and its adjustment) passed over In Toscholclt’s “ Master Play of the Draughts Board," and apparently not noted in any subsequent list of corrections. From the Weekly Times; —
(a) Teschelelt’s ‘‘Master Play of the Draughts Board,” Part 111, page 220, Variation 3a, at move 13 plays 23 19, 6 10 to a draw; but instead of 6 10 play C 9, 19 10, 18 22, 25 18. 14 32, 10 7, 32 28, 24 19, 8 11, 7 2. 9 13; Black wins. 25 22 at note (a) is submitted to draw and correct the book. (b) Seems better than 18' 22, against which White would get a good game by 17 13. etc. The game below was played recently In the match Otago v. Caledonian B at the V.M.C.A.:— GAME No.- 105.—“ Edinburgh.” Black, J. Shanks. White, H. Hornby.
fa) This opening gives a very equal game. fb) Almost anything will draw here, but v;t and 11 1G are first choice. The game now a “ Will-o’-the-wisn " fc) A move that tends to simplify matters. 11 Is a favourite line, and shows more • lit. (d) 2 7 is sometimes played here, usually ilowed by 6 10, then 25 22. (e) 22 18 can be played here,, but It Is interior. (f) Drummond gives play on 4 8. (g) If 31 27, Black replies 1 6 or 1 5; then 23 18, 14 23, 27 11, 7 23. 26 19, etc. Drawn. (h) Somewhat unusual; 22 18 followed by 1 5 or 14 17 is best. (i) 22 IS would be interesting, and might draw. (k) Mr T. Milne, who was watching this game, pointed out that Black missed a win here by 14 18, 24 19, IS 25, 19 10, 25 30. 26 23, 30 26, 23 18. 26 23, 18 15, 23 18, 10 6, 18 14. SOLUTIONS TO PROBLEMS. Problem No. 113 (J. A. Boreham). —Black 2,4, 6,7, 8, 9. 19, 21; White 13. 15, 18, 24, 2G, 27, 28, 30. White to move and win.
(a) It 22 25, White still forces a win, (b) 22 26 loses. (C) 24 19 allows a draw, (d) The move that gets the hold. (e) 15 11 allows a draw. Problem No. 114 (G. L. M'Clusky).—Black 24, 28, Kings 30. 31 ; White 32, Kings IS, 10. White to move, Black to win. 18 11 24 27 14 18 27 23 18 15 31 26 32 23 32 27 19 24 23 19 14 18 2$ 32 23 18 26 22 B. wins. MR BRUCE'S PROBLEM. Four solutions were received to this problem, and all gave a drawn result. They have been sent on to Mr Brace, who will examine same and decide who is the winner. I am holding Mr Bruce's solution till then. THE DRAWN GAME. The following interesting remarks are culled from the late W. T, Call’s well-known work " The Safe Checker Player ” :—-“ The game of Draughts embraces two popular problems stated as follows; Black to move and draw; Black to move and White to draw. Some critics are unable to tolerate defensive play. Nothing short of the " strongest ” move at every point is regarded by them as good Draughts. So be it. It is a paradoxical tact that the opportunity to win is more apt to come from the energy of the loser than from that of the winner. In other words, the ability to take advantage of an opponent’s faulty play marks the experienced practitioner. The best crossboard players build their games on the Wyllle principle—keep the draw In view. In social Checkers the object of the player is to win; in scientific Checkers the purpose is not to lose. The above Is excellent advice. However, we would like to see some of the present-day experts mix it a little more than keeping to the beaten tracks in most of their games. The games of the ancients were much more brilliant than the games of the present time—not because they were better players, but, we believe, that by mixing it and breaking new ground and by being on their own initiative the beautiful combinations and strokes were developed. Lot us look forward to the next American tourney when the three-move ballot wlli be used, as this system will put them away from knowledge in book lore. Then wo will see some beautiful games with the masterly end-game play.”
GAME No i. 104 — Denny.” 10 14 21 17 9 14 23 7 6 10 24 19 24 20 4 8 17 10 2 11 23 1!) 11 15 11 15 32 28 7 14 28 24 14 18 27 24 22 18 15 18 24 19 11 15 22 17 18 23 13 22 23 14 3 7 26 23 8 11■b 10 7 20 10 9 18 31 26 1 6 17 14 15 18 6 15 30 26 7 10 23 22-a 10 17 19 15 2S 24 5 9 19 15 18 23 1!) 10 23 27 8 11 26 23 10 19 29 22 17 22 Drawn
!) 13 15 24 o 7 15 19 24 28 28 32 *3 19-a 28 19 19 16-1 IS 15 5 1 16 11 ! 1 15-b ■4 8 12 19 19 24 13 17 30 26 _:2 IS 32 28-h 23 ,16 '22 18 1 5 11 7 \ 5 22 S 11 11 15 25 30 9 13 28 23 :.*» IS 22 18 16 11 18 14 10 6 7 2 0 14-c 1 5 7 16 30 26 17 21 23 19 18 9 18 9 20 11 14 9 6 1 9 8 5 14 5 14 10 14 28 23 13 17 19 16 :<) 25 28 22 28 24 15 10 5 9 10 15 ,s 11 14 17 14 17-k 23 18 21 25 16 11 •r» 22-d 21 14 24 20 11 7 2 8 15 8 10 10 26 17 21 18 14 17 22 3 12 :r 23-e 31 22 28 23 9 5 6 10 Drawn. i 15-f 7 10 21 25 14 9 25 30 20-g 30 28 23 18 7 2 20 18
27 23 5 1 16 12 9 6 18 23 18 n 8 12 10 13 27 31 20 24 32 28 28 24 23 16 .1 6 12 8 6 2 1! 15 32 28 12 1!) 15 18-a 32 27 27 23 28 32 24 27 15 11 6 10 8 3 2 6 15 IS 22 18 7 1C 19 23 27 24 23 27 32 28 29 25 24 15 •10 14 11 7 6 10 23 27 11 15 1C 10 22 25-b 24 19 24 20 28 32 12 16 2C 22 14 17 7 2 10 15 IS 23 c -15 10 *2 7 25 29 31 27 20 24 4 8 16 19 22 17 *28 24 2 7 7 10 19 24 10 14 7 10 23 27 19 24 24 20 8 12 18 23 15 11 24 20-c 7 11 10 14 24 19 14 17 10 15 *27 32 24 20 20 24 32 28 27 32 17 14 20 16 3 7 14 18 27 32 IS 27 15 22 IS 23 20 24 24 20 20 24 32 23 14 5 17 22-d 13 9 IF. 19 23 18 28 24 6 10 23 27 24 20 27 32 24 15 25 29 and 17 ; 12. White wins.
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Bibliographic details
Otago Daily Times, Issue 22024, 5 August 1933, Page 22
Word Count
1,475DRAUGHTS Otago Daily Times, Issue 22024, 5 August 1933, Page 22
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