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DRAUGHTS.

Conducted bt Jos. Abernetht.

PROBLEM 4038. (By W. Veal, Southampton, England. [Black.]

[White.] White to play and win. [Does not look Very likely; but a succession of forced moves produces the correct Te3ult. -Ed.3 PROBLEM 4039. (By C. A. Patehson, Ocbilton, Scotland.)

[Buck.]

[White.]

Black to play; what result? [Jte unusual stylo of problem.—Ed.]

GAMES,

Game 3363—"Denny." (By W. Veal, Southampton, England.) 10 14 6 15 914 2-2 18 4 S 23 17 24 19 2*5 22 811 15 10 11.16 15 24 5 9 19 15 2 6 17 10; 28 19 Forms position on diagram. [Black.]

[White.] White to play and win. *18 15 *30 25. 21 17 23 5 27 4 11 18 6 15 14 30 30 23 W. wins. Tho following games of the M'Kolvie-Ward match, annotated by Mr D. G. M'Kelvio, are from the Glasgow Herald. Gam« 3364—"Edinburgh." (M'Kelvie's nomination.) Black-Ward. White-M'Kelvic. 9 1.! 2S 19 11 15 26 17 2 9 29 :: :2 18 4 8 ID lt> 13 22 27 21 18.;; <i d.A £7 24 12 1!) 21 17 913 11 .'.- io 22 811 23 !H 1518 24 20-1 25 :: 1 ti-n 22 18 14 18 32 *'7-D 13 17 8 J 24 19c 914 Iti It B :i CO la 15 I!) II 15 18 9 7 Ifi 17 Kl-E 17 21 4 8 18 II 514 2011 111 15 IB 12 Drawn 8 24 24 20 18 22 13 8 22 25

(a) Tho latest, and it n.ay be tho eafcsl defence, but I do not think so. (b) Tho necessary continuation.

(c) 29 25 is usual here. (d) If 17 13, 18 23, is bad for White. (e) 11 7|2 11, 17 13 is no better. (1)

3'l 25 24 19 1510 2218 29 £5 11 7 18 23 23 28 22 ill 2fi 22 18 9 14 17 25 18 1915 312 i! 18 14 15 22 Drawn 15 22 26 30 311 So !!2 18 !l 14 Game 33S5—"Edinburgh." Black—M'Kelvie. White—Ward. !l 13 815 10 19 19 24-E 1017 2S i\ 2! IN 18 11 22 18 28 19 21 14 6 10 10 15 7-1(1 6 1U II 15 19 1:4 •15 In 25 22 i' 4 2il 18 15 111 Hi 14 1U 211 II! 5 9-A IB 19 4 8-D 12 111 24 28 19 23 23 19-u 32 27 15 fi 22 17 10 (i It! II 11 l«-c ClO 110 13 22 28 32 23 27 18 11 £7 24 29 25 16 17 6 2 Drawn IB 23 2 II 8 11 !l 13-p 32 28 27 18 ?4 15 25 22 17 14 2li (a) This looks bad, and gets worse before it gets better. (b) 29 25 is also very strong here. (c) Compulsory. (d) Forces the draw, and now Black gains strength every move. . (e) The only way. Game 3366.—"Denny." (Ward's nomination.) Black-M'Kslvie. White-Ward. 10 11. 10 14 1M23 514 10 (4 31 27 24 19 28 24 57 18 2'i fi 'l 7 IS 15 14 18-A H Ib'-B 010 11 Iti 31 2ii 27 23 22 15 31 SB 24 19 17 13 710 IB II 11 18 (I 10-c 811 14 17 14 17 22 2''. 23 14 £5 21 25 22 13 9 111 15-f U 7 918 16 6 9 17 22 17 22 2* 31 21 17 £9 25 13 6 II 6 15 11 7 8 811 4 8 2 9 22 28 Iti 20 3i 'i? 17 13 21 17-D 22 17 6 2 II Iti 710 14 21 914 26 31 26 31

i(i 23 23 7 18 9 32 28-E 2:! IR M'lMvie won. _ (a) Players fight shy of this, which, I believe, is Black's best defence (b). Bather a cheeky-looking move. (ci Saves tho situation in the meantime.... (d) There is nothing better. (e).Overlooking the "Half Xelson," which Black at once puts on. (f) Jlr Sallaway wandered at this' point; if 28 21, would draw. What do you think? Gani0.3367.-"Denny." Black—Ward. . White—H'Kelvie. 10 14 26 2-2 2lt 14 10 16 3 8 24 19 913 Si 17 15 18 32 28-c II Hi 710 18 9 3014 -26 3025 811 22 18 614 24 19 18 22 31 26 23 19 11 16 28 24 16.23 6 9 22 31 II 9 fi 22 3 7 27 2 17 21 29 22 Drawn 811 19 15 . 4 8 914 31 Ifi 22 17 10 26 22 18 21 25 22 17 16 20 17 3 13 17 10 7 26 23 20 2ft 26 30 1814 25 30 17 13 U 16 3 7-a II 15 7 3-b 8 11-l' (a) The only draw is by taking the stroke. (b) 7 2 is much safer, according to a good many who criticised this position. (c) The draw is now beautifully forced. (1) SO 24 14 18-D 8 11-f 811 14 9 II 15 2« 19 16 211-E 3 S 16 19 610 Drtwn 2) 16 18 14 II 111 (d) 3 7. 20 11. 7 16, 12 10—White wins. (E) 16 19, 11 9, 1G 19, 3 7-Drawn. • (F) 20 2-1, 11 9, 6 10, 3 7-Drawn. points on First position. Writing m a_ chatty way on first position' in Jordan's American Checker Player, the editor has the following for the instruction of beginners: — About the only trap that is likely, to floor anyone is at the following point. Black king on 28; man on 16. White kings on 15 and 32. White probably has in view the neat sacrifice, which would enable liim to pin both Black pieces in the double corner, so instead of playing 15 11, which is correct, he goes 15 18, 16 19, 32 27, fondly imagining that Black will reply 28 32, and get'bottled up by 27 24 etc. Instead of 25 32, however. Black goes 19 23, and the White win vanishes'like- a beautiful'dream. W. Blnkcicy and K; W, Banks missed this ag-ainit W. Gardner and H. Henderson, respectively Another point that should be noted is B. 4. king on 20; White kings on 23 and 28. White, thinking of the 2-king3-to-l operation, eoo3 23 18, and allows the king to join his mate, a.nd draw; whereas, 23 19 wins' all right. When there is an extra piece on the board: for instance, Black men on 12 and 21, king on 21, White kings on 22, 23, and 32. Instead cf playing 23 18 here, as in the proper first position, go 32 28. 21 19 23 IG. 12 19, 22 18, 21 25, 28 32, 19 24, 18 15' 25 30, 15 19. White wins. The following position draws: Black man on 12; kings on 21 and 28; White kings on 22, 23, and 27. White to play, so it is advisable to let the king out of 21, and then try and coax him into 13, where it will prove an unlucky number for him.

The following is also a drawn position: Black man on 1; kings on 28 and 30; White kings on 19, 22, and 23. White to move, 23 27. 2S 32, 19 23. 32 28. 27 32 28 24 30 03 24 20, 23 19. 20 24, 19 15, 24 27, 15 18. This is the psychological moment, and out come.s 4 8, and Black escapes. By pottering abmu before turning the .king out of the' doublo corner, White cm* often, induen Black to Play 4 8 before the proper time, and eo ken the game. The most celebrated problems leading to the first position an, Dr Brown's firft problem in embryo: Black on 1 and 3' White on 10 and 31. White fa move and win: and Johnson's position: Mack man on 4; king? on 26 and 27; Whits Icings, on 1! 18, and 19. White to move anS win. White cannot win fir? I position proper without the move, but with an extra piece on tho board it is .vcnerally ccsier to win without the move than with it. "Without the move the extra king can be pinned on 13. 21, 29, and 30. and the man on 4 or 12. and White ran win. Thus, for instance: Black man on 12; kings on 21 and 28: White kings on 18, 19', and 22 White to move and win, Go 18 H 28 32; 19 24, 32 28, 2-1 27, 12 IG, H 18 28 32.' 27 21, 32 28, 2-i 2D, 16 ;.9, 22 26. 21 25 "C, ill' 27 21, 32 28, 21 20. '.-;• 19, 22 26, 21 25, 26 25 30, 20 24, 19 !r"...-i8 27, 28 19, 27 23, White wills.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/ODT19130726.2.6

Bibliographic details

Otago Daily Times, Issue 15826, 26 July 1913, Page 3

Word Count
1,455

DRAUGHTS. Otago Daily Times, Issue 15826, 26 July 1913, Page 3

DRAUGHTS. Otago Daily Times, Issue 15826, 26 July 1913, Page 3