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CHESS

IComJu'-ifd by D.11.H.) Fhf OlaRO Club nieds for play al the room*. Vllbell UuiIJTH,- “fiu'ft street, every Monday. and Saturday evening, at 7.30 o clock. Visitors ate rordiallv invited to attend, and by ringing up 22-G4G arrangdinenla tould be made (or * game »m Mr moon and evening, as the rooms are open to both club members and visitor* at any time. TO CORRESPONDENTS. ' f\Ve imitf coinnioilica toils on all. matters con certting chess Solutions of ■ robicins,'"’g3nieSr and analyses wilt receive oat attention, and ol sufficient merit will he inserted.. All communiyalions to be addressed *’ t'hcss Editor, 1 1 Evening Star.’! R.E.B. (Auckland).—Thanks for information. Will advise you later if arrangements can he made. F.K.K. (Wellington).—Thanks for local and N.Z.C.A. news. A.W.P. _ (Kelburn). —Much obliged for usual information. R.O.S. (Oamaru).—Thanks for letter. Will adjourn any further discussion on the notation systems until you obtain information referred to. SOLUTIONS TO PROBLEMS. 2,307: Q-Kt 6 2,308: Q-Q 3. CORRECT SOLUTIONS TO PROBLEMS. 2.506; W.A.M. (Dunedin). 2,307: .T.E.D. (Dunedin), J.J.M. (Musselburgh), T.J.W. (St. Kilda), E.A.L. (Invercargill', .I.A.C. (Mornington), R.M‘D. (Roslyn), W.A.M. (Dunedin), N.B. (Dunedin). “ King (Tiinaru) 2,308; E.A.L. (Invercargill!, .I.A.C. (Mornington), R.M’D. (Roslyn), W.A.M. (Dunedin), N.B. (Dunedin), “King” (Timaru). SOLUTION TO END GAME. (By W. S. King, N.Z.) White draws thus: 1 Q-Q Kt 8: Q i Q; 2 B-Kt 7 double ch, K x B; 3 R checks, and the game is drawn through perpetual check. , PROBLEM 2,309. i [By K. Makovsky.] Black. 4 pieces.

White, 10 pieces. While to play ,and two moves. 1B6; PsKtl; 3plr2; R3q3; 3k4; IP6 IKP3B1; 4R2Q. PROBLEM 2;310. [By J. De C. Andrade.] Black, 8 pieces. ■

While, 7 pieces. While plays ami mates in Hired moves. IktKtS; plßlpK2; p 7; 2pk4; R1KI&; 2P2P2; 3pr3; 8. END GAME. , [By A. Froitsky-l • , 7QI; P Klk4; 8; 8; 384; 8; 8; 3q5. White to play and win. PHILIDOR'S DEFENCE. White, Bird; Black Morphy. 1 P-K 4.....-. P-K 4 2 Kt-K B 3 P-Q 3 3 P-Q 4 P-K B 4 (a) 4 Kl-B 3 B P v P SQKt x P P-Q 4 (b) 6 Kt-Kt 3 P-K & 7 Kl-K 5 Kt-K B 3 8 B-K Kt 5 B-Q 3 9 Kt-R 5 Castles 10 Q-Q 2 Q-K 1 • 11 P-K Kt 4 (c) Ki a P (d) 12 Kt x Kt (e)......Q x Kt 13 Kt-K 5 Kt-B 3 14 B-K 2 Q-R 6 15 Kt iKt P x K-t 16 B-K 3 R-Kt 1 17 Castle? .R xB P (f), 18 Bx R Q-R 6! 19 P-B J (g) Qx R P 20 P-Kt * QrR Bch 21 K-B 2 Q-R 5 cir 22 K-Kt 2 (h) B x Kt P 23 P x B E x P ch 24 Qx R QxQ ch 25 K-B 2 (i) P-K 61 26 B x P B-B 4 ch 27 R-Q 3QV Q-B sch 28 K-Q 2 Q-R 7 cli 29 K-Q. 1 (k) Q-Kt Bch and wins. (a) Since proved unsound. A move that Morphy would hav'e to unlearn. (b) P x P is correct. The (ext hag been found to dllovv a winning attack by 6 Kt x P. (c) Bird was also an attacking player, a sort of lesser Morphv. (d) Steinilz, a later champion, criticises this, preferring Kt x Kt. (e) If Kt i P, as recommended by Steinilz, Black has'a good reply in Kt x Kt; 13 Kt x Q, Kt-B 6 ch; 14 K-Q 1, Kt x Q: 15 Kt x. B, P x Kt; 16 Tv or B x Kt. R i P. If in this variation 13 P x Kt, Q x P! Or 15 B-K 2, Q-B 2: 14 P x Kt, B x P. and White's Kt goes. (f) Here is the combination, a beautiful one. which, however, should not do move than draw. It is unnecessary. Morphy having a great superiority in position and a P to the good, whereas Alekhine’s effort on move 13 of game No. 790 is essential to save, the game. ■ (g) Steinitz asserted that Q-Kt 5 would \Viin But he was wrong. Black replying Q v Kt P ch; 20 K-Q 2, B-Q Kt 5 ch; 21 K-K 3. Q-R 6 ch: 22 B-Q 3. B-R 3; 25 R-K Kt 1, B-K*B 1. with advantage, (h) K-B 1 appears to draw, Black having nothing better than perpetual check. (i) K-Tt 2 fails against P-B 4; 26 P x P, P-Q 51 B-K 3 ch is then a terrible Uireat. (}1 B-B 3, also Q-B 5 cb. whining offhand. (it) K-K 1. B x R! SICILIAN, , White, Rodl; Black Samisch. 1 P-K 4 ,P-Q B 4 2 Kt-K B 3; Kt-Q B 3 3 P-Q 4 Px P 4Kt x P Kt-B 3 ‘ 5 Kt-B 3 P-Q 3 6 B-K 2 P-K 3 7 Castles B-K 2 (a) 8 P-B 4 (b) Castles 9 B-K 3 B-Q 2 10 B-B 3 Q-Kt 1 (c) 11 Q-Q 2 R-Q 1

12 Q R-Q 1 Kt xKt 13 B x Kt P-B 3 14 Q-B 2 P-K 4 (d': 15 B-K 3 (e) P-Q Kt 4 16 P-K Kt 4 P-Kt 5 17 Kt-Q 5 B i Kt 18 P x B (f) P x P 19 B x B P Kt-Q 2 20 B-K 4 R-K B 1 (g) 21 R-Q 3 Q-Kt 3 22 B-K 3...;..Q-B 2 .23 B-Q 4 B-B 3 24 B x R P ch (h) K x B 25 R-K R 3 ch K-Kt 1 26 B x B Kt x B 27 Q-R 4 Q-B 4 ch 28 R-B 8...... Kt-R 4 29 Q x Kt; P-B 3 „ 30 P-Kt 5! Q x Q P (i) 31 Q-R 7 ch K-B 2 32 R x P ch Resigns (j) » (a) A solid form of the defence, hi>< inelastic. (b) K-R 1 first is usual, to avoid tha Black Q check (or pin) on Kt 3 at a later stage. But Rodl evidently knew his op. ponenfs dislike of coming out into tha open. (c) Signed “ Samisch ” all over. , (d) After making what appear elaborate efforts to plav P-Q 4 he changes his mind. (e) Naturally ha will H6t relieve Black - * cramp by P i P. (f) The P on Q 5 holds the centre in a * (g) Perhaps to play Kt-K 4 in the dint distant future, when his Q R has got off the Wlute K B’s diagonal. Samisch is now almost, but not quite, happy. His pieces, if not all oh the hack line, are nearly in that delectable position. (h) Black was asking for soniething lik* this. . (i) Stooping P-Kt 6, it is true. (j) K-K 1; 33 R-K 3 ch, K-Q 2; 34 Q i P ch, winning a R. " QUEEN’S PAWN.” White, F. J. Marshall; Black, Y, Petrow* 1 P-Q 4 Kt-K B 3 2 Kt-K B 3 P-K 3 3 P-Q B 4 B-Kt 5 chP 4 B-Q 2......Q-K 2 • S P-K 3 Castles 6 B-Q 5 P-Q 4 7 Castles Q Kt-Q 2 8 Kt-B 3 B i Kt t 9B x B P-Q Kt 3 10 Q R-B 1 B-Kt 2 11 BP x P K P.iP (a) 12 Q-Kt 3! P-B 4 (b) 13 QP x P Kt x P ÜBsKKtl! (c) P x B IS Q-Kt 4 K-R 1 . 15 R x KU! Resigns (d) la) This is nob logical play; after open* ing the long diagonal he closes it and leaves a weakness at Q Kt 2. (b) Just wbat White wanted. (c) This must have been a blow to Black* Nothing can save Kim now; if 14... Kt x Q; 15 B x Q. Kt i R; 16 B x R, and White comes out a piece to the good. (d) Whether P x R or Q x R, 17 Q-R 4 ie the terrible threat. A little gem iil which the veteran shows the elan of youth, ful days. : , HINTS TO YOUNG PLAYERS. PRINCIPLES. [Ry E. Freeborough and the Rev. C. E. Rankin.] 1. A game may be termed well commenced—set openings apart—when Qjo pieces are thought out so that ho. piece obstructs the action of another, and that each piece be so well placed that it cannot bo attacked with impunity. 2. An opening to be well constructed should be made quickly, consequently the same piece should nol be moved twice until tlie other pieces are in play (Steinitz). The exceptions to this rule are when a greater or at least an equal loss of time can be inflicted upon your adversary, "also when an improper move on his part brings an important advantage within measurable ■distance. < 3. There are two styles of development—the attacking and the defensive. In one the pieces are spread about to secure the greatest possible* command of the board; in the other they are kept together mutually 'supporting or defending each other. Whichever method is adopted, the player should be prepared to change from one to (he other at short notice; that is, unless he sees a certain win in the first course. 4. A man in play should not be exchanged for a man out of pliy. The ex. caption" is when to repeat would entail the loss, of a piece. ■ 5. To gain a pawn in the opening it is worth while to lose one move. To gain a pawn it is seldom worth while to lose one move and the attack against a good player. To expend two moves with a knight in , order to win the exchange is rarely advisable. 6. A pawn may generally be sacrificed in the opening with advantage when it accomplishes two objects—i.e., when ic brings an undeveloped piece into play and at the same time keeps an opponent’s piece out of play. There are other ends which may be substituted for that of keeping an opponent's piece out_ of play, such a$ to facilitate actiess to his king, etc.— Chess Openings, 1910. 7. Weigh your advantages and disadvantages. When you have an opportunity of making a good move, and you see before • you another move which permits several good combinations, select the latter. Y6ur adversary will most probably hasten to stop your good move at the risk of a had game. Thhkis the principle upon which the finest Gambit attacks, such as the Muiib and the Dugaier, are founded, and it may be „ summed up. in the iriaxim, “ Retain as . much freedom of action as possible.” I NOTES. The annual meeting of the New Zealand Chess Association will be held in Wellington during the third week, in June. Remits to beconsidered at, this meeting and nominations of vice-presidents must be forwarded to the acting bon. secretary (Mr Fedor K. Keiling) in, time to be included in the order paper, copies of which are sent to each club or their delegates. Did You Know?—When Alekhin, the present champion of the worldi played against Em Lasker in 1914 (the them champion) and secured a draw, he was 22 years old at the time. Between the years 1909-14 Alekhin played in 10 tournaments; played 148 games and lost 34 of these. From 1920 to 1927 he took part in 21 .tournament* (sevei) in England), played 258 games and -lost only 17. •

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https://paperspast.natlib.govt.nz/newspapers/ESD19350511.2.21

Bibliographic details

Evening Star, Issue 22026, 11 May 1935, Page 6

Word Count
1,876

CHESS Evening Star, Issue 22026, 11 May 1935, Page 6

CHESS Evening Star, Issue 22026, 11 May 1935, Page 6