GAMES TO PLAY.
Hero's iiogamc. that .will give you lots of fun".- It's,.called snatch ball. The players must; (liyidc into two, sides with a leader. '..The two sides of players stand in two rows facing each other. Tho loader: numbers tho ■ playors, each, side counting from one onwards, but from reverse ends. For instance, one sitlo numbers. 1, from ono end and'the other side numbers' 3, onwards from the opposite end. A ball is placed between the two lines, and tho leader calls a ji umber, f ■..."■• The game ii-for the two piayevs; with this mimber- tb'-i-ush to tho centre and grab t!ie:,.ba-IJ. .•.■,Tlis;ouo .who, is wot ablo to'%et .'theredirst/must-ruri.'away, for the player who' grabs the ball must throw .it-,after.fhe player who doos not get it, .Tl^o leader,, too, helps in the. game,, catching hold, of the running player if he can.. If >this player is hit by the.ball ho takes the part of leader. If lie is not hit,.the player, who grabbed the ball is. leader. Make a variation..in, the, calling of the numbers as. much as you can, so that all the players get a good number of turns. Tho game is great :fun .when' it gets going, and ajj^kiumber can play. .. • In/ip^ise you'have a nasty wet day TvhH.e.;,you are on holiday from school,' I watifi to tell;yoii of a jolly game you can-l^lay indoors.' Though I hope very mucl?;-that' you'dbn-'t need-to -stay'indoors'at all. ""' ■ ' ' ... . '
Qnb/playcr must go out of the room and 'wie rest stay inside. While ho or she-iS,. away you think of some proverb, say.> i.:'jt^L stitch in timo . saves nine.'' Ono'Bf the players must-go round to the others and give them each one of the words in the proverb. One, you seej will have.'.'A," another "stitch,'.' an-' other ".in," and so on. Gall-the"'-player into the room arid' then all start singing your own particu-lar-woi'd'to sonic time arranged,'such ns:"Bulo Britannia." You don't sing "'Kulo B.ritannia;,"ipf course,.but/■; only your own 1' word to" that time.-' Supposing you are "stitch," you sing "Stitch, Rtitch, stitch, stitch," all to the tune.:: ;Tho player who has conic, into -the.room has to walk roiuid and listen and Ivy and guess what the proverb is. Ho has three guesses, and when he guesses, right the-player 1 who'gave him the c'lu,e is sent out of tlie room,'.and you choose another proverb and start all over again. .?■■■■■: '■ ' ]■■ ;\ .' . 4
Hu.Vs ... : W'y ji^ir va'-.ij pipes thp ways of i.Sprinu. Ho was' drawn for us by Gladys Lang, who is twelve years old, and livos at Seatoun. ;
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Bibliographic details
Evening Post, Volume CVII, Issue 10, 12 January 1929, Page 15
Word Count
420GAMES TO PLAY. Evening Post, Volume CVII, Issue 10, 12 January 1929, Page 15
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