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GAMES TO PLAY.

Hero's iiogamc. that .will give you lots of fun".- It's,.called snatch ball. The players must; (liyidc into two, sides with a leader. '..The two sides of players stand in two rows facing each other. Tho loader: numbers tho ■ playors, each, side counting from one onwards, but from reverse ends. For instance, one sitlo numbers. 1, from ono end and'the other side numbers' 3, onwards from the opposite end. A ball is placed between the two lines, and tho leader calls a ji umber, f „■..."■• The game ii-for the two piayevs; with this mimber- tb'-i-ush to tho centre and grab t!ie:,.ba-IJ. .•.■,Tlis;ouo .who, is wot ablo to'%et .'theredirst/must-ruri.'away, for the player who' grabs the ball must throw .it-,after.fhe player who doos not get it, .Tl^o leader,, too, helps in the. game,, catching hold, of the running player if he can.. If >this player is hit by the.ball ho takes the part of leader. If lie is not hit,.the player, who grabbed the ball is. leader. Make a variation..in, the, calling of the numbers as. much as you can, so that all the players get a good number of turns. Tho game is great :fun .when' it gets going, and ajj^kiumber can play. .. • In/ip^ise you'have a nasty wet day TvhH.e.;,you are on holiday from school,' I watifi to tell;yoii of a jolly game you can-l^lay indoors.' Though I hope very mucl?;-that' you'dbn-'t need-to -stay'indoors'at all. ""' ■ ' ' ... . '

Qnb/playcr must go out of the room and 'wie rest stay inside. While ho or she-iS,. away you think of some proverb, say.> i.:'jt^L stitch in timo . saves nine.'' Ono'Bf the players must-go round to the others and give them each one of the words in the proverb. One, you seej will have.'.'A," another "stitch,'.' an-' other ".in," and so on. Gall-the"'-player into the room arid' then all start singing your own particu-lar-woi'd'to sonic time arranged,'such ns:"Bulo Britannia." You don't sing "'Kulo B.ritannia;,"ipf course,.but/■; only your own 1' word to" that time.-' Supposing you are "stitch," you sing "Stitch, Rtitch, stitch, stitch," all to the tune.:: ;Tho player who has conic, into -the.room has to walk roiuid and listen and Ivy and guess what the proverb is. Ho has three guesses, and when he guesses, right the-player 1 who'gave him the c'lu,e is sent out of tlie room,'.and you choose another proverb and start all over again. .?■■■■■: '■ ' ]■■ ;\ .' . „ 4

Hu.Vs ... : W'y ji^ir va'-.ij pipes thp ways of i.Sprinu. Ho was' drawn for us by Gladys Lang, who is twelve years old, and livos at Seatoun. ;

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/EP19290112.2.134.2

Bibliographic details

Evening Post, Volume CVII, Issue 10, 12 January 1929, Page 15

Word Count
420

GAMES TO PLAY. Evening Post, Volume CVII, Issue 10, 12 January 1929, Page 15

GAMES TO PLAY. Evening Post, Volume CVII, Issue 10, 12 January 1929, Page 15