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ROLL-CALL PATIENCE

Take a pack of playing-cards and start dealing them out one at a time —face downward—into a heap in front of you. As you do so, call the names of the cards in order, like this: Deal first card and Call “Ace”; deal second card and call “Two”; third card. “Three”,-and so on up to “King,” and then “Ace” again, If the second card you turn up is a two, put it aside; the same if the sixth is a six, or the thirteenth a King, or the fourteenth an Ace. In fact, any card that “answers its name.” by turning up as you call its number is put aside and thrown out, and the game ends either when all the cards are thrown out or when none will “answer the roll-call.”

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/DOM19321029.2.144.8

Bibliographic details

Dominion, Volume 26, Issue 30, 29 October 1932, Page 19

Word Count
134

ROLL-CALL PATIENCE Dominion, Volume 26, Issue 30, 29 October 1932, Page 19

ROLL-CALL PATIENCE Dominion, Volume 26, Issue 30, 29 October 1932, Page 19