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SPIN AND CATCH.

All the pjayers sit round on chairs, and they are each given the name of a flower. The names should'be given out loudly, so that all the players hear them. Then one of the players spins a plate in the centre of the room, and calls out the name of a flower. The player who is named by that flower must get'up from his or her'seat and catch the plate' before it stops spinning. If he catches it, he takes the part of the spinner, spins the plate, and calls out the name of a flower. If he doesn’t catch it, he falls out of the game. And you just play on and on until there are only two players left, spinner and player, and these two play on until they get one another out.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/DOM19290831.2.124.9

Bibliographic details

Dominion, Volume 22, Issue 288, 31 August 1929, Page 26

Word Count
138

SPIN AND CATCH. Dominion, Volume 22, Issue 288, 31 August 1929, Page 26

SPIN AND CATCH. Dominion, Volume 22, Issue 288, 31 August 1929, Page 26