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Games and Singing, for Christmas Day

Here are some good games to play in the holidays. They may be added to the well-known beach and garden ones of which we sometimes grow tired. Guessing Ages You can tell the age of anyone, if you use the following directions: Tell your friend to think of his age. Multiply it by three. Add one. Multinly it by three. Add the first number given as his age. When he gives you the answer to these questions, cross off the last digit, and what you have left is the correct answer. Five in a Row This game may be played by two players. A checker board and checker men are required. The object of the game is to get five of one's men in a row, in a horizontal line, a vertical line, or a diagonal line, by taking turns, placing one man at a time. Each player must watch carefully and block his opponent's line to keep him from getting five in his row, first. The game requires a sharp lookout. Number Guessing Contest If there are a large number of players, divide the . group into teams number 1 and 2. Choose a leader for each side. (Two players may play this game also.) Give leader number 1, a large bag of beans (navy beans.) With his group, he must count out any number of beans decided upon, and place them in a bottle or glass candy jar, so they may be s'een. They approach team number 2, and hand over- the bottle of beans, telling the group to take it to one side, and decide arnon" themselves how many beans are in the bottle. Each member of team number 2 must be allowed to express his opinion about the number, and when they decide upon an approximate number, they tell the leader of group number one their answer. He then writes on a paper the number in the bottle, and takes the number guessed, subtracts the two to see how far off the guess is. He must keep this number till the end of the game. For example, if there are 200 beans in the bottle, and 175 were guessed, the difference after subtracting is 25, and that is the number to keep. Group number 2 now takes the beans, arranges any number in th 3 bottle, and they proceed in the same way as group number 1. Each side may guess several times. At the end of the guessing, the side that has the smallest sum when the totals are added up, wins the game. Catch the Cane Use a cane for this game or cut off an old broomstick so that it is the length of a cane. A leader stands the cane upright, by holding it on the top with his fingers. Suddenly it calls the name of one of the players, and at the same time lets go of the cane. The player called must rush out and catch the cane before it falls to the floor. If he does not catch the cane before it hits the floor, he must pay a forfeit. A list of forfeits: Imitate a well-known radio Speaker. Recite a nursery rhyme. L Make a sales talk to sell a cow.

Kangaroo Game Place a balloon or ball or other object between your kne.es, and hold it there tight. Have, a goal line at the opposite end of the room and jump, kangaroo-fashion, to the

line and return to starting line with the balloon in place. If the object held between the knees falls to the floor, it must be replaced, and the jump continued. Have two players jump at a time, or time each player, as desired.

Nimble Fingers Divide a group of players into; two sides, and nave a chair.lot each player. The leaders for eac& side sit in the first chairs, whicn are in two lines facing each other. Have eight cards, and give four oi them to the leader in each line.. AJ a given signal, each of the leaders turns to the player next to -him. and places a card between each M his fingers on the left hand. Second player then turns to player next p him, and places the cards between his fingers in the same Im I ?** Each player does likewise until ttt» cards go down the entire line ol players. The side that finished first wins the game. When tM cards reach the last player in the line, they may be sent back to tM head of the line in the samewwa t if a longer game is desired. Bra' Goose Pye , If Cold Plumb-Porridge sound! rich and queer, Bra' Goose 17« (spelt with a y) sounds more nca and more queer to the ice-cream lovers of the Southern Hemisphere. You can tell by the word Bra tw it is a Scottish dish; and you may not be surprised to hear that in tM south of England it was sometime* the habit to leave out the most important part of the pye—the goose. But even there, with the gOP» left out, the pye was very rich indeed; it was made out of whatnw been called a most learned rnixtup> —of ox tongues, chicken, egKr sugar, spices and dried fruits ty the dozen. Imagine facing all. tnosp .things in a pye (very different frOBS pie) for Christmas dinner in uu? weather. ,'\ Pencil Artists Give several players a picture ot a person, cut out of a magazine. Give each player a pencil that t*W make a heavy line. Tell thepWg* to make the pictures as differenj as possible by adding a beard,jr mustache, or by making the eye lines very heavy and so on. aa« pictures may be changed in «V» manner to make' great fun ana ■ time limit is given for the worj. At the end of the given time, com pare the oictures, and decide wnwe picture has been changed in w»? most clever way. Acting Adjectives One player is chosen to be it, anp \ he must think of an adject.iv* When he has his word in mind, m must do things to act out m meaning of the word. For example if his word is sweet, he may a« dress someone 'in a very sw«» voice, he may pretend to x»»P something sweet and act out owe* sweet ideas. Each a ?&fil chosen must be acted out. f". person who guesses the correv* word is the next actor. Thinking Words Use anagram letters for this gang or make an alphabet by cutting w» letters out of a magazine. _ « VK. are playing take turns testing eaw* other. More than two may play. * desired. Seat the players close* together, so that all may see wf person who is it; for he stands-** front of the group. Decide what, w name—animals, automobiles. cr»w. and so forth. For example, animals. It holds up one 01-w letters, and the player wWJS call the name of an. animal, wn* has a name beginning witn w letter shown, gets the letter. t player who has the most lettei? •• the end of the game, wins.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/CHP19361224.2.32.14

Bibliographic details

Press, Volume LXXII, Issue 21974, 24 December 1936, Page 5 (Supplement)

Word Count
1,194

Games and Singing, for Christmas Day Press, Volume LXXII, Issue 21974, 24 December 1936, Page 5 (Supplement)

Games and Singing, for Christmas Day Press, Volume LXXII, Issue 21974, 24 December 1936, Page 5 (Supplement)