AN AMUSING TABLE GAME.
(Sent in by Maurice Rogercrqft, Kiiuberloy KoaU. Waihi.) Take six wide large corks. Push the point of a compass through the centre of each and make a hole large enough to grip a matcli tightly. Add a touch of glue to keep the match in place. On each cork, print a different number. Take some plain postcards and ciit rings out of tliem; the cut-out ccutres should be about twice* as wide as the diameter of the corks. They must all be the same size. Stand the corks, with the matches pointing upwards on the table. Place them in a convenient little group. Give each player half a dpzen rings. The
game is to see who can throw the rings on the match sticks and first score HI) points, no points are scored by a ring that capsizes a cork. If you print the numbers on the bottoms of the corks and mix them well before setting them up for each player it will add to the fun, as nobody will know whether he or she is aiming at a high number or a low one.
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Bibliographic details
Auckland Star, Volume LXX, Issue 29, 4 February 1939, Page 2 (Supplement)
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190AN AMUSING TABLE GAME. Auckland Star, Volume LXX, Issue 29, 4 February 1939, Page 2 (Supplement)
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