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Games.

A. game played in Paris in 1863 betwesn Messrs Paul Morphy and Arnous de Riviere : —

King's Knights' Gambit.

White. Black. White. Black. Alorpby. Riviere. Morphy. Riviere. IP-K4 P-K 4 30PxB R-Q 4-H 2PKB4 PxP 31 K-B 2 P-Kt4 3KKt-B3 P-KKt4 32 K-1 13 R-Q7-I 488 4 BKt 2 33 Xt-Xt 1 Rx P 6 0-0 P-KR3 34 Kt-B3 K-Q 3 6P-B3 P-Q 3 35 K-B 4 Kt-Q 4 eh 7 P-Q 4 Kt-K 2-a 31 Xt xKt Px Xt BP-KR4 Kt-Kt3 ?7P-K7ch KxP f 9 P-R5 Kt-K 2 38RQR6 R-K7 lOP-KKt3 BKKtS-B 39 PR 3 K-Q 2 iIPxP BxRP 40RxPch KB 3 S2PxP QQ2-C 41K-B3 R-K5 13 Kt-K 5 Q-R 6 42 R-R 8 R-Q R 5 14 Q-Q 3-D Qx Q 13 R-QB Bch K-Q3 iSKtxQ fx&P 44R-QB3 P-Q5-J J6 Kt-QR 3 P-Q B 3 45 R-Kt 3 KB 4 !17QBxP BxQPch-E 46 K-K 4 R-Rl 18 fx B R-KKt 1 47 K-Q 3 R-K R 1 i>19R.86 Kxßch 48 K-Q 2 R-R7ch SO K-B 2 Kt-Q 2 F 49 K-B 1 KB 5 81 Xx QP 0-0-0 50 R-KKt 3 P-Q 6-k E2 QR-KKtl Rx R 81 R -Kt 8 RQR 7 ISiB KB 2 52 R-QBBch K-Kt 6 24 R-R 6 B-Kt 3 53 R-QKtB R-QB 7eh fis Kt-QB 4 B x KP-g 54 K-Q 1 RB 4 ieBxBP B-B4 55K-Q2-I. KxP S7B-K6 QKt-KBl 56KxQP P-Kts 58 P-Q 5 Xt x B 57 And Black wins. 29 KtxKtch B x Xt (Notes from Dr Max Lange's Book.) ■ (a) q-k 2is preferable for making the king's Jide secure and preparing a counter-attack.

(b) Black could also introduce the counter attack by q b-r 6.

(c) q-b 1 would be better for Black.

(d) 14 Q x B would be bad, because after q x q, 15 B x P eh Black would escape, and through q-kt 6 eh, 15 K-R 1, p x p, the Q would have to be given up for the bishop and rook.

(c) After the pawn exchange White is at a, disadvantage through his king being exposed.

(f) Black cannot well avoid the loss of pawns, since by p-q 4, 21 Pi P, he would be open to a strong attack through the queen's file. (g) By protecting his X P White would, through the weakness of his two centre pawns, only intensify the crampedness of his position. (h) Black conducts the end game astutely, and cleverly makes the most of the weakness of White's isolated centre pawn. Were lie to go for pawn grabbing he would let victory slip out of his grasp, thus : 30 P x P, r-q 8 eh ; 31 K-B 2, r-q 7 eh ; 32 K-B 3, rx p ; 33 E-R 7, t x p; 34 K-B 4, k-q 1;'35 R-R 8 eh. k-k 2; 36 R-R 7 eh, etc. (i) Now that he has shut out the Xt from X 4, he can go on pawn'hunting. (j") Through the exemplary conduct of the end game by his opponent, even the genius of Morphy is powerless. (k) Even R-Kt 4 would be useless, because of k-b 6 ; 51 K-Q 1, or R-Kt 7. (l) If 55 R-Q R 8 Black can bring his king by way of B 6 and Xt 7 and win the R P.

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Permanent link to this item

https://paperspast.natlib.govt.nz/newspapers/OW19011204.2.149.5

Bibliographic details

Otago Witness, Issue 2490, 4 December 1901, Page 62

Word Count
549

Games. Otago Witness, Issue 2490, 4 December 1901, Page 62

Games. Otago Witness, Issue 2490, 4 December 1901, Page 62