[Conduoted by J.H.F.H.]
The Ofcago Chess Club meet for play at the rooms, Princes street south. Dunedin, daily at noon, and every Monday, Wednesday, and Saturday evening at 8 o'clock.
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PROBLEM No. 793.
Bv C. T. Blanchard.
Black, 6 pieces.
White, 7 pieces. White to play and mate in two moves. 4ktlBl; 3p4; lßlpkt3; 2kKt4; 3b4; IK6; 4KtBIQ; 8.
SOLUTION OF PROBLEM No.. 789
Key move: B-Q 6
GAME No. 992. French Defence. White, W. S. Viner; Black, G. Wilkes. 1 P-K 4 P-K 3 2 P-Q 4 P-Q 4 3 Kl-Q B 3 Kt-K B 3 4 P-K 5 K Kt-Q 2 5 Q Kt-K 2 P-Q B 4 6 P-K B 4 Kt-Q Bo 7 P-B 3 Q-Kt 3
...Better is P-B 3, attacking at ' ones White's centre and opening the K B file. Black has then good chances, on account of the slow development of White's King's wing:, which is characteristic of this openin?. For instance, 7...P-B 3; 8 Kt-B 3, P x K"P; 9 B P x P, P x P; 10 P x P, B-Kt 5 eh; 11 Kt-B 3, Castles; 12 B-K 2, R x Kt, followed by Q-R 5 ch and Q x Q P. 8 Kt-B 3 P x P ...Again P-B 3 was preferable, putting before White the question how to develop his King's Bishop. If in reply 9 P-K Kt 3, then similar variations to that indicated above were possible. 9 P x P B-Kt. 5 ch 10 Kt-B 3 Castles 11 B-Q 3 P-B 4 ...Here ho misses the last chance of successfully attacking W T hite's centre by P-B 3. After "the. text move the latter is quite securely established, so that White can start a King's side attack undisturbed. Black's pieces are concentrated on the Q side, and dc not arrive in. time for defence on the other wing. 12 B-K 3 R-K sq 13 Castles Kt-B sq 14 K-R sq B-Q 2 15 R-K Kt sq P-Kt 3 16 P-Kt 4 K-R sq 17 P x P Kt P x P 18 IC Kt-Kt 5 R-K 2 19 Q-R 5 B-K sq ...Better Kt-Kt 3, in order to bring: the Q R into action. 20 QR 6 Kt-Kfc 3 21 P-K R 4
Decisive. Black has no adequate defence left. The rest is only a desperate attempt. to stop White's attack by the sacrifice of a piece, which, however, fails, and musti fail, as White's pieces have altogether a superior mobility.
21 Kt x Q P 22 P-R 5 B-B 4 23 P x Kt B x P 24 Kt-R 4 Winning another piece. 24 Q-B 3 25 Kt x B Kt-B 6 ...If Q x Kt, then Kt-B 3. 26 Kt x Kt P-Q 5 27 B-K 2 P x B 28 R x B Q x Kt 29 Q R-K Kt sq Q-B 2 30 Kt-R 4 R-Q sq 31 R-B 6 and wins
The game supplies another example of the rule that if in the French Opening White plays P-K 5, Black must at once direct his manrcuvres against White's Pawn skeleton, and this not only against the basis (Q 4), but also against the advanced centre Pawn itself (K 5). Otherwise White has his hands free for a violent attack against Black's King.
Permanent link to this item
CHESS, Evening Star, Issue 15690, 2 January 1915