OVER THE CHESS BOARD.
[Conducted by J. W. Mellohi B.SdJ Solutjon pfr Problem No. 238. Key move: Kt-83. PROBLEM No. 240. - Reginald Kelly.
White to play and mate in two moves.
CHESS IN RUSSIA. The following is an interesting example of Russian chess play between MM. Choncliewsky (white) and Behrens (black) : POUR KNIGHTS GAME. ? ?k Wnite - Black. 1 P-KU P-Kh 118-B4 Q-Q2 2KI-KB3 KtQBS 12K-R2 ?-KKt4.a 3KtB3 Kt-B3 13Q-B2 K-Kt2-6 4 B-kt 5 B-Kt 6 14 Qx Kt ch K-R 2 5 Caste Caste 15 Kt (R 4)-Kt xKt 7Kt-K2 Kt-K2 16PxKt BQ 4 BP-KR3 P-KR3 17P-QB3 B-R4 iB-5M*. 3 51 3 MKt3t6 R-KKtsq-e 10Kt-R4 P-B3 19QxKP Resignß-rf! NOTES. a Threatening 12 b x p. 6 If Wpxkt; then 14 Q x Kt, px kt ch; 15 P x P, with a winning attack, c Threatening to win the queen. d If 19 px q; 20 Kt-B 6 ch.
GAME ENDING. The following fine end game was played in consultation between F and B (white) and A. Huvasy and G. Maroczky (black). The latter gentleman won the amateur tournament at the "Hastings International" : Position after White's 36th move.
Black to play. The game continued : White. Black. White. Black. 26 P-RSI 30K-K3 Kt-B 4ch 27 P-Kt 7 Rx R 31 K-Q2 R-Q Bch 28 P-Kt B=Q R-R Bch 32 K-B 2 Kt -K 6 29 K-B 2 R-B 8 ch mate. TELEGRAPHIC CHESS. The following is a game played in the recent Otago v. Oamaru match, in which Mr Mowbray (white) played against Mr W. Dawe (black), of the Otago Club : GIUOCO PIANO. White. Black. White. Black. IP- K 4 P-KU 16P-QB3 Kt-B6ch ZKt-KBS Kt-QBS 17 Kt xKt RxKt 38-Bt> JJ-B4 ISK-R2 R-B 3 4 Castles P-Q 3 19 P-Q4 B-Kt 3 5 P-Q 3 Kt-B 3 20 Q-K 2 P-B 3 6 Kt-B 3 Castles 21 P-K B 4 Q R-K B 7 Q B-Kt 5 B-K3 22 Q-K 3 Q-R 3 8 Bx B P x B 23 P-K Kt 3 P-K 4 9 P-K R 4 Q-K 24 R-B 3 Px B P 10 Q-Q 2 Q-Kt 3 25 Q-Kt P x P ch 11 Kt-R 2 K Kt-R 426R x P R-B 7ch 128-K3 Kt-Q5 27R-Kt2 Q-Bsch 13Kt-K2 Kt-B 6 28 K-R QxKP 14 KtxKt(Bs)P xKt 29 Q R-K sq 3xE 15 B x P R x B 30 Resigns
CHESS NOTES. The Oamaru-Chriatchurch match has occupied two nights, and bo far the result iB: Oamaru 3£ wins, Christchurch 2$ wins. Messrs Clayton, Gould, and Jaokman, of Oamaru, won their games, and Mr Davis effected a draw, The chess editor of the 'Birmingham Weekly Moroury' is oortain sure that if any lady could suoceed in beating-Lasker, Pillsbury, or Tarrasoh no man on earth, " chessmad or otherwise," oould ever bo persuaded to marry her. As a cheas quality " tenaoity " iB admirable, but not " pertinaoity." Dr Lasker, the great ohess player, when in London is in the habit of visiting a certain reßtaurant, known to many chess devotees. Oa one of these occasions, just prior to his departure for St. Petersburg to play Dr Steinitz for the championship, a fussy old gentleman offered to play him for a box of cigars if he would concede him the odds of a queen. The offer was goodnaturedly accepted, and on Lasker's winning he became the recipient of a box of doubtful looking cigars. On visiting the same restaurant, after easily defeating Steinitz, Lasker happened to meet his late opponent, who asked him what he thought of the cigars. "First-rate," replied the champion ; "in fact, I might say they won me the match." "Indeed ! lam delighted to hear it," returned the old gentleman, much pleased. " Yes," continued Lasker, " I gave them all to Steinitz." The following'maxims for players by correspondence are by Mr Walter "Penn Shipley:— 1. Be thoughtful, but not slow. 2. Be exacting, but not fastidious. " 3. Be bold, but not reckless. . 4. Be cautious, but not timid. 5. Do not form opinions hastily, but rely on your own mature judgment, even in the face of authority. 6. Do not grow discouraged over a position where you cannot demonstrate a win for your opponent. Patience and self-reliance will overcome great difficulties. As long as there is hope play with determination. 7. When sure your game is lost resign it at once. 8. The Burestway to win or draw is the best: play to win, not to be brilliant. 9. Do not be over-confident against weaker players, or timid when opposing stronger, for anyone is strong by correspondence. 10. Do not ask for favors outside the rules of correspondence play, and do not grant them Abide by the consequences of your errors without grumbling, and expect your opponent to do the same. At a recent meeting of the Scottish Chess Association the president lost a game in three moves in a somewhat unusual manner: —The game was a Centre Gambit, and proceeded 1 P to K4, ptoq 4; 2 P tks P, q tks p. The president intended to play the usual Kt to Q B 3, but inadvertently he placed it on Q Kt 3. € This being a false move had to be retracted, and the penalty •' for a false move is to move the K. White could only play 3 K to K 2, and Black at once mated him by q to k 5.
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OVER THE CHESS BOARD., Evening Star, Issue 10429, 25 September 1897, Supplement
OVER THE CHESS BOARD. Evening Star, Issue 10429, 25 September 1897, Supplement
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